Harold "Fink" Fink | NE | ||
Character Name | Alignment | ||
Rogue 1 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
- | - | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +0 | CON +3 | +0 | +0 | +0 |
Reflex | +5 | +2 | DEX +3 | +0 | +0 | +0 |
Will | +1 | +0 | WIS +1 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
10 | +0 | +3 | +0 | +0 |
Common, Halfling
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +7 | (DEX) +3 | +1 | +3 | |
Bluff | +5 | (CHA) +1 | +1 | +3 | |
Climb | +4 | (STR) +0 | +1 | +3 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disable Device* | +7 | (DEX) +3 | +1 | +3 | |
Disguise | +1 | (CHA) +1 | +0 | +0 | |
Escape Artist | +7 | (DEX) +3 | +1 | +3 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +5 | (CHA) +1 | +1 | +3 | |
Knowledge: Arcana | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Dungeoneering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Local | +3 | (INT) -1 | +1 | +3 | |
Knowledge: Nature | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Planes | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Religion | -1 | (INT) -1 | +0 | +0 | |
Perception | +5 | (WIS) +1 | +1 | +3 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +5 | (WIS) +1 | +1 | +3 | |
Stealth | +7 | (DEX) +3 | +1 | +3 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | +4 | (STR) +0 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Engineering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Geography | -1 | (INT) -1 | +0 | +0 | |
Knowledge: History | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Nobility | -1 | (INT) -1 | +0 | +0 | |
Sleight of Hand* | +7 | (DEX) +3 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Toughness- Calculate HP with full HD value.
Rogue Weapon Training- Kukri
Fencing Sphere- Extra 1d6 precision damage
Boast- As long as you have martial focus, after confirming a critical hit, reducing an enemy to 0 or fewer hit points, or succeeding on a combat maneuver, you may perform a boast as an immediate action. You learn the following boast:
Prowess (boast)- You may roll the next weapon attack you make before the end of your next turn with advantage.
Pathetic Yelp- As long as you have martial focus, when an enemy successfully deals damage to you, you may perform a boast as an immediate action.
Demoralization- When you gain the Gladiator sphere, you learn the following (demoralization) ability:
Strike Fear (demoralization)- As a full-round action, you may expend martial focus to make an Intimidate check to demoralize all targets within 30 ft. of you who can both see and hear you. You may choose to take a -10 penalty on the check; if you do so you do not have to expend martial focus.
Scout- As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.
Swift Hands- You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.
Marked Target- You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1.
Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. (Trick) talents cannot be applied to maneuvers performed as a free action.
Just a miserable sonuvabitch nobody likes.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Kukri | +3 | 18-20/x2 | P or S | Melee | 2 | 1d3 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Studded Leather | 3 | Light | -1 | 15% | 20 lbs | N/A |
Buckler | 1 | Shield | 0 | 5% | 2 lbs | N/A |
1d6 Sneak Attack (2d6 with Fencing)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.