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Turn Undead

Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.


Prerequisite(s)

Channel Positive Energy class feature

Benefits

You can, as a standard action, use one of your uses of Channel Positive Energy to cause all undead within 30 feet of you to flee, as if panicked.
 
Undead receive a Will save to negate the effect.
The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier.
 
Undead that fail their save flee for 1 minute (equal to 10 combat rounds of 6 seconds each). Intelligent undead receive a new saving throw each round to end the effect.
 
If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).
 
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Adapted for readability from: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Created by

Jarissa.

System

Pathfinder 1e

Statblock Type

Feat

Link/Embed