Lotus | CG | ||
Character Name | Alignment | ||
Witch1 | |||
Character Level | |||
Grippli | S | ||
Race | Size | ||
Female | 22 | ||
Gender | Age | ||
2'0 | 30 | ||
Height | Weight | ||
- | Black | ||
Hair | Eyes |
Max | |
Player | |
- | Swamp |
Deity | Homeland |
Plague | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +0 | CON +2 | +0 | +0 | +0 |
Reflex | +2 | +0 | DEX +2 | +0 | +0 | +0 |
Will | +5 | +2 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+2 | +1 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
10 | +2 | +2 | +1 | +0 |
Common
Grippli
Boggard
Sylvan
Gnome
CANTRIPS
Stabilize - Cause a dying creature to stabilize.
Daze - A single humanoid creature with 4 HD or less loses its next action.
Spark - Ignites flammable objects.
LEVEL 1
Cure Light Wounds - Cures 1d8 damage + 1/level (max +5).
PATRON SPELLS
HEX
Floating Lotus - The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level. This duration doesn’t need to be consecutive but must be spent in 1-minute increments.
Flying Lotous - While summoned, the witch can use the lotus to cross water as if she was affected by water walk. She can also use the flower for short bursts of flight, gaining a +10 enhancement bonus on Acrobatics checks when attempting high jumps and long jumps. This bonus increases by 10 at 5th level, and again at 9th level.
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +2 | (CHA) +2 | +0 | +0 | |
Climb | +2 | (STR) +2 | +0 | +0 | |
Diplomacy | +2 | (CHA) +2 | +0 | +0 | |
Disguise | +2 | (CHA) +2 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +7 | (WIS) +3 | +1 | +3 | |
Intimidate | +6 | (CHA) +2 | +1 | +3 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +7 | (INT) +3 | +1 | +3 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +3 | (WIS) +3 | +0 | +0 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +3 | (WIS) +3 | +0 | +0 | |
Spellcraft* | +7 | (INT) +3 | +1 | +3 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | +2 | (STR) +2 | +0 | +0 | |
Use Magic Device* | +6 | (CHA) +2 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Craft: Healing Balm | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Profession: Doctor | +3 | (WIS) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Improved Initiative - +4 bonus on initiative checks.
Camouflage - Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Swamp Stride - A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
Weapon Familiarity - Gripplis are proficient with nets.
Witch Add 1/3 to the saving throw DC to resist the poison of the witch’s familiar
Darkvision - Gripplis can see perfectly in the dark up to 60 feet.
Sickle - 1d4 Critical x2 Type slashing
Witches are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch’s gestures, which can cause her spells with somatic components to fail.
Rat
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
100 GP
Spellbook
5lbs Cheese
Small tent
Bed roll
Camouflage netting - full-round action requiring a DC 10 Survival check
Rations
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Magical Lighter, catch something on fire
Statblocks for your Trinkets, businesses, building, castles, empires.