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Goblin - CR: 1/3
SpeciesGoblinoid
SubspeciesGoblin
Sizesmall
TypeHumanoid
Hit Dice 1d8+1
Speed30 ft.
Abilitiesstr 11, dex 13, con 12, int 10, wis 9, cha 6
Special Qualitiesdarkvision 60ft.
Environmenttemperate planes
Organizationgang (4 - 9), warband (10 - 24 with worg mounts), Band (10-100 plus 100% noncombatants plus 1 3rd level sergeant per 20 adults and 1 leader 4th-6th), Tribe (40-400 plus 100% Noncombat 1 3rd per 20 adults, 1 or 2 4th or 5th level, 1 leader 6th - 8th level, 10-24 worgs, 2 - 4 dire wolves)
TreasureStandard
AlignmentUsually Neutral Evil
Advancementby character class
Level Adjustment+0
Skills
Hide 1d20+5 , Listen 1d20+2 , Move Silently 1d20+5 , Ride 1d20+4 , Spot 1d20+2
Feats
Alertness - general
Benefit
You get a +2 bonus on all Listen checks and Spot checks.
Special
The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.
Combat
Initiative+1
Armor Class (AC)15, touch 12, flat-footed 14
Base Attack+1 / -3 Grapple
AttackMorningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4
Full AttackMorningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4
Space/Reach5 ft/ 5 ft
Special Attacks--
SavesFort +3, Ref +1, Will -1
Description

Created by

J.Shepard.

Statblock Type

Monster

Link/Embed