Species | Goblinoid |
Subspecies | Goblin |
Size | small |
Type | Humanoid |
Hit Dice | 1d8+1 |
Speed | 30 ft. |
Abilities | str 11, dex 13, con 12, int 10, wis 9, cha 6 |
Special Qualities | darkvision 60ft. |
Environment | temperate planes |
Organization | gang (4 - 9), warband (10 - 24 with worg mounts), Band (10-100 plus 100% noncombatants plus 1 3rd level sergeant per 20 adults and 1 leader 4th-6th), Tribe (40-400 plus 100% Noncombat 1 3rd per 20 adults, 1 or 2 4th or 5th level, 1 leader 6th - 8th level, 10-24 worgs, 2 - 4 dire wolves) |
Treasure | Standard |
Alignment | Usually Neutral Evil |
Advancement | by character class |
Level Adjustment | +0 |
Skills |
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Hide 1d20+5 , Listen 1d20+2 , Move Silently 1d20+5 , Ride 1d20+4 , Spot 1d20+2 |
Feats |
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Benefit
You get a +2 bonus on all Listen checks and Spot checks.
Special
The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.
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Combat | |
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Initiative | +1 |
Armor Class (AC) | 15, touch 12, flat-footed 14 |
Base Attack | +1 / -3 Grapple |
Attack | Morningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4 |
Full Attack | Morningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4 |
Space/Reach | 5 ft/ 5 ft |
Special Attacks | -- |
Saves | Fort +3, Ref +1, Will -1 |