Species | Human |
Size | Medium |
Type | Humanoid (Chaotic, Evil, Human) [Taurus] |
Hit Dice | 4d6+4 plus 3 (54 hp) |
Speed | 30' |
Abilities | Str 12, Dex 16, Con 13, Int 12, Wis 18, Cha 15 |
Special Qualities | Acid Resistance 5, Aura |
Environment | Cold Stone Keep (The Cold Marshes) |
Organization | Unique (with Fingers of Iuz) |
Treasure | (M) Chain Shirt, Dagger +1, (M) Light Crossbow, 10 bolts, 3 Potions of Cure Lt Wounds (3rd), Potion of Water Breathing, Potion of Water Walk, Everburning Torch, Silver Unholy Symbol of Graz'zt, Backpack, Bedroll, Winter Weather Clothing, Flint and Steel, Waterskin |
Alignment | CE |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Bluff +8, Concentration +9, Diplomacy +3, Knowledge (arcana) +3, Knowledge (religion) +5, Stealth +10 |
Feats |
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(B) Thrall to Demon, (B) Violate Spell, Brew Potion, Quick Draw, Toughness |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 12 (20) [+1 base, +3 Dex]; Flat-footed 12 |
Base Attack | +10%/+15% [+1] |
Full Attack | +1 Dagger +15% [+1] |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Charm, Channel Negative Energy (2nd), Domains, Earth Domain Spells, Spell Betrayal +1d6, Spells |
Saves | Fort +2, Ref +4. Will +8 |
Description |
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Aura (Ex): Matayara has a chaotic and evil aura corresponding to her deity, Graz'zt's alignment. Channel Negative Energy (Su): 2nd level Spell +70% Charm (Sp): Matayara can cast charm person (CL 4th) at will. Domains: Lust and Trickery Spell Betrayal (Su): When casting a damage-dealing spell at a target or targets denied their Dexterity bonus, Matayara can increase the amount of damage dealt by +1d6 points of damage. Grazāzt grants this ability in the hope that the thrall will convince her enemies that she is their friend, then betray them with a surprise magical attack. Spells: 1st (4+D) - Sanctuary, Command, Cure Light Wounds, Shield of Faith, Disguise Self; 2nd (3+D) - Darkbolt, Hold Person, Undetectable Alignment, Invisibility |