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Matyara (Thrall of Graz'zt 4 - Former Ghostwalker of Ebenith) - CR: 4
SpeciesHuman
SizeMedium
TypeHumanoid (Chaotic, Evil, Human) [Taurus]
Hit Dice4d6+4 plus 3 (54 hp)
Speed30'
AbilitiesStr 12, Dex 16, Con 13, Int 12, Wis 18, Cha 15
Special QualitiesAcid Resistance 5, Aura
EnvironmentCold Stone Keep (The Cold Marshes)
OrganizationUnique (with Fingers of Iuz)
Treasure(M) Chain Shirt, Dagger +1, (M) Light Crossbow, 10 bolts, 3 Potions of Cure Lt Wounds (3rd), Potion of Water Breathing, Potion of Water Walk, Everburning Torch, Silver Unholy Symbol of Graz'zt, Backpack, Bedroll, Winter Weather Clothing, Flint and Steel, Waterskin
AlignmentCE
AdvancementBy character class
Level Adjustment-
Skills
Bluff +8, Concentration +9, Diplomacy +3, Knowledge (arcana) +3, Knowledge (religion) +5, Stealth +10
Feats
(B) Thrall to Demon, (B) Violate Spell, Brew Potion, Quick Draw, Toughness
Combat
Initiative+3
Armor Class (AC)12 (20) [+1 base, +3 Dex]; Flat-footed 12  
Base Attack+10%/+15% [+1]
Full Attack+1 Dagger +15% [+1]
Space/Reach5 ft./5 ft.
Special AttacksCharm, Channel Negative Energy (2nd), Domains, Earth Domain Spells, Spell Betrayal +1d6, Spells
SavesFort +2, Ref +4. Will +8
Description
Aura (Ex): Matayara has a chaotic and evil aura corresponding to her deity, Graz'zt's alignment.

Channel Negative Energy (Su): 2nd level Spell +70%

Charm (Sp): Matayara can cast charm person (CL 4th) at will.

Domains: Lust and Trickery

Spell Betrayal (Su): When casting a damage-dealing spell at a target or targets denied their Dexterity bonus, Matayara can increase the amount of damage dealt by +1d6 points of damage. Grazā€™zt grants this ability in the hope that the thrall will convince her enemies that she is their friend, then betray them with a surprise magical attack.

Spells: 1st (4+D) - Sanctuary, Command, Cure Light Wounds, Shield of Faith, Disguise Self; 2nd (3+D) - Darkbolt, Hold Person, Undetectable Alignment, Invisibility

Created by

MrListeningGuy.

Statblock Type

Monster

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