Traditions | Components | |||
---|---|---|---|---|
primal | ||||
Cast | Range | Target | Duration | Saving Throw |
or | - | - | - | - |
Description | With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier. The element determines the damage die, damage type, and range (for a ranged blast). A damage type other than a physical damage type adds its trait to the blast.
Critical Success The target takes double damage. Level (+4) The damage increases by one die. |