Crystal Syllar | NE/LG | ||
Character Name | Alignment | ||
Magical Child 3 | |||
Character Level | |||
Changeling | M | ||
Race | Size | ||
Female | 21 | ||
Gender | Age | ||
5'0 | 95 | ||
Height | Weight | ||
purple and green | purple and green | ||
Hair | Eyes |
- | Concorde |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +2 | CON +0 | +0 | +0 | +0 |
Reflex | +10 | +7 | DEX +3 | +0 | +0 | +0 |
Will | +6 | +5 | WIS +1 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +2 | +1 | +0 | +3 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
26 | 10 | +2 | +1 | +3 | +0 | +10 |
Common, Elvish, Sylvan, Draconic, Catfolk (SPITE)
A magical child casts arcane spells and cantrips as an unchained summoner. (she cannot choose spells that would affect an eidolon)
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +7 | (DEX) +3 | +1 | +3 | |
Bluff | +9 | (CHA) +2 | +1 | +6 | |
Climb | +5 | (STR) +1 | +1 | +3 | |
Diplomacy | +6 | (CHA) +2 | +1 | +3 | |
Disguise | +6 | (CHA) +2 | +1 | +3 | |
Escape Artist | +7 | (DEX) +3 | +1 | +3 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +6 | (CHA) +2 | +1 | +3 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +7 | (WIS) +1 | +1 | +5 | |
Ride | +7 | (DEX) +3 | +1 | +3 | |
Sense Motive | +7 | (WIS) +1 | +1 | +5 | |
Spellcraft* | +7 | (INT) +3 | +1 | +3 | |
Stealth | +7 | (DEX) +3 | +1 | +3 | |
Survival | +2 | (WIS) +1 | +1 | +0 | |
Swim | +5 | (STR) +1 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Sleight of Hand* | +7 | (DEX) +3 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Perform:Strings | +3 | (CHA) +2 | +1 | +0 | |
Profession:Rock Star Idol | +2 | (WIS) +1 | +1 | +0 |
Exotic Weapon Proficiency (Crystal Multi-tool)
Social Talent 2: (Renown, Safe House),
Vigilante Talent 1: (Lethal Grace),
Dark Vision (60 ft),
Rich parents, Observant, Dirty Trickster, Umbral Unmasking
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Crystal's Magic Instrument | +5 | {20}x3 | Slashing/piercing | Contact | none | 1d8+3 |
Claws X2 | +5 | {20}x2 | Slashing | Contact | none | 1d4+3 |
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d6 | 1d8 | Melee | X3 | - |
A guitar that's enchanted to change it's sound based on how the musician wishes it to, so long as a type of guitar could make the sound, also doubles, and triples as two different weapons. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Guitar-spear-Scythe sized for you, even though it isn't a light weapon. In addition, the weapon serves as a musical instrument. Particularly fine versions of the weapon can be made to serve as both masterwork weapons and masterwork instruments, providing a +2 circumstance bonus on Perform (String Instruments) checks made with it as a masterwork tool, as well as the normal benefits of a masterwork weapon. Such master-crafted weapons sell for 624 gold pieces.
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
3 | 5 | 30 | 20 |
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
1 | - | 30 | 20 |
Slot: head
Slot: headband
The statblocks of your class features
A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity.
The talents that don't draw people's eyes towards you
The vigilante becomes known for deeds and abilities regardless of his current identity.
The vigilante can establish a safe house in his area of renown, and he can change it every time he changes his area of renown.
At 1st level, a vigilante must choose to be either an avenger or a stalker.
A magical child gains an animal guide instead of a specialization
Starting at 2nd level and every 2 levels thereafter, a vigilante gains a vigilante talent.
The vigilante combines strength and speed into incredibly deadly attacks.
Starting at 3rd level, a vigilante adds his class level to the DC of any attempts to Intimidate him.
A magical child casts arcane spells and cantrips as an unchained summoner.
A magical child’s transformation between identities is assisted by magic.
You often notice things that others might miss.
The master has an empathic link with his familiar to a 1 mile distance.
You are skilled at pulling dirty tricks on your foes
You've learned to use your quickness in place of brute force when performing combat maneuvers.
You are trained in using your agility in melee combat, as opposed to brute strength.
Prerequisites:
Benefit: (Combat)
Benefit: With a light weapon, elven curve blade, rapier,
whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead
of your Strength modifier on attack rolls. If you carry a
shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
Normal:
Statblocks for your familiars, mounts etc.
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.
This minuscule dragon’s transparent wings and large eyes resemble those of a praying mantis. Its form glows bright with an inner fire.
Though perhaps the smallest of dragons, pyraustas are not insecure about their size, for they lack the inflated egos so common among their larger kindred. Instead, pyraustas delight in being what they are, and live in the here and now. Though their natural life spans are similar to a human’s, their dependence on flame to keep their hearts beating means the average pyrausta meets its end much sooner. A typical pyrausta’s body is 9 inches long, though its wingspan is longer, and it weighs 1 to 2 pounds.
Some scholars believe that pyraustas, sometimes called “insect dragons” or “true dragonflies,” are spawned from the very hearts of volcanoes, where flickering flames are common. In truth, young pyraustas are conceived in the warmest months of the year, when swarms of the creatures gather high in the night skies and perform elaborate courtship rituals with their colorful flames, frolicking playfully in mid-flight. These swarms are often mistaken for fireflies, auroras, or other phenomena. A pyrausta’s flame and its heart are one, and its fiery breath changes color depending on the creature’s emotions. Pyraustas use their inner flames primarily to express themselves, creating vivid pyrotechnic displays to communicate their feelings. They can also use this flame as a weapon if necessary, but prefer not to. ELDER PYRAUSTAS Pyraustas who outlive the short life spans their frailty often imposes on them can grow to become far larger and more dangerous than their younger kin. They gain the giant and advanced simple templates, and the range of their breath weapons increases to a 15-foot cone. Elder pyraustas don’t usually grow arrogant as their might increases; they instead either offer wisdom to other pyraustas, settling disputes and acting as guardians and mentors to their younger kin, or else travel far and wide, bridging the gaps between disparate pyrausta communities.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters.
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
You can decipher magical inscriptions on objects
Statblocks for your Trinkets, businesses, building, castles, empires.
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|