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Black Rose
Leader

SPDMARMWRARRWDEFAVLPDISCSpecialCost
7D12+1Longsword d8+1--543d12Leader, Parry[2], Sidestep,Elusive[1], Counterattack, AGL d10, DEX d10, Thievery d839
Scoundrels & Villains: In a freeband led by the Black Rose, faction Heroes, with the exception of the Duelist, do not need to obey the Hero’s Honor rule.

Strength
d8

Dexterity
d10

Agility
d10

Endurance
d8

Spirit
d8

Knowledge
d8

Leader: A non-Feral friend within 6” may use this model’s DISC for all DISC tests. Includes Shoot Them! and Tough [+1]. The model is +1 to all Ability tests.
Parry [X]: You may roll MAR and replace your base DEF with that number after being attacked in melee. This is called a Parry test. A successful Parry test results in the attack missing. You may make one test per X per turn. Only one Parry test may be made per enemy attack. You choose which of multiple weapons/MARs to use for each Parry test. A Parry test is treated as an Opposed test with the model employing Parry as the opposer. [R] If you are hit by several attacks at the same point in the combat sequence, you may choose which to try and Parry. You may not wait until later in the sequence and try and come back to Parry an “earlier” hit. If the result is less than your DEF, your DEF is used instead of the result of the roll. Abilities such as Swift may modify the Parry test. If the roll is a Tarch, your DEF for that attack is 1 and cannot be modified. A single attack may not be both Parried and Dodged. Parry may make use of Split Dice, page 14. A Parry that makes use of Split Dice is still one Parry. Critical Success on the Parry allows an immediate single attack by you using the MAR/weapon of the Parry, against the enemy that got the original hit result. This is called a Riposte. You may only Riposte models in contact. There may be one such attack per level of Critical Success.
Sidestep: If you are the target of a melee attack that misses, you may move up to 1” after all attacks and actions concurrent with the triggering miss are complete. This move may be into contact with a new enemy and does not have to abide by the Proximity rule. Note a hit canceled by a talent, such as Parry or Dodge, is a miss.
Elusive [X]: May designate X enemies with which you are engaged. When you Break Off from those enemies, they are not permitted reaction attacks against you. Enemies so designated by this talent may not be counted towards Piling On.
Counterattack: If Ready, Stationary, and not engaged at the start of your activation, you go first in the combat sequence. [R]
Thievery: You employ Thievery to steal items from others. A successful Thievery test permits the involuntary transfer of one non-inherent item from an enemy in contact to yourself.

 

 

Interrogate


TalentEffectPre-reqsPathsCost
Interrogate [X]You make Persuade tests on a captive sentient with whom you can communicate at -X to the Critical Success threshold.-MX
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dgsgames.

System

Brightsword

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