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Stiltwalker - CR: 1
SpeciesHuman
SizeMedium
TypeHumanoid (Human)
Hit Dice1d8+2 (30 hp)
Speed30 ft
AbilitiesStr 13. Dex 15. Con 14. Int 10. Wis 12. Cha 8
Special QualitiesTrapfinding
TreasurePadded Armor, 4 Daggers, Stilts, 2 Alchemist's Fire
AlignmentCN
Skills
Balance +11, Bluff +3, Escape Artist +8, Jump +5, Perception +5, Perform (juggling) +3, Sleight of Hand +6, Swim +5, Tumble +6
Feats
Agile, Skill Focus (balance)
Combat
Initiative+2
Armor Class (AC)6 (10) [+2 dex] Flat-footed. 6  
Base Attack+0%/+6%
Full AttackDagger (thrown) +16% OR Alchemist’s Fire +16%
Special AttacksSneak Attack (+20 Crit)
SavesFort +2 Ref +4 Will +3
Description
Stilts: Stilts are generally treated as 10 feet tall, making the person using them out of melee range from medium or smaller creatures. It is a DC 10 Balance check, a character can move at his normal move speed while on stilts. Failing the check by 5 or more indicates that the character falls, using the following statistics for the attack roll. . . Fall/Crush +10% (max Medium, non-lethal damage).
Characters on stilts can move through large crowds with relative ease and receive a +5% bonus to OB due to having the higher ground. A character using stilts needs reach weapons or ranged weapons to hit targets of medium-size or smaller.
Stilts can be sundered in the same way weapons and other items can. They have the following statistics. . . HP 30; AT 10; Hardness 5. A character hit on stilts while in combat must make a Balance check with a DC equal to the damage either themselves or the stilt has received or fall prone, taking a fall and crush attack (as above). While on stilts, characters take a -4 penalty to resist bull rush, overrun, and trip attempts. Your balance check may be used to resist these attack forms.

Created by

MrListeningGuy.

Statblock Type

Monster

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