Stilts: Stilts are generally treated as 10 feet tall, making the person using them out of melee range from medium or smaller creatures. It is a DC 10 Balance check, a character can move at his normal move speed while on stilts. Failing the check by 5 or more indicates that the character falls, using the following statistics for the attack roll. . . Fall/Crush +10% (max Medium, non-lethal damage).
Characters on stilts can move through large crowds with relative ease and receive a +5% bonus to OB due to having the higher ground. A character using stilts needs reach weapons or ranged weapons to hit targets of medium-size or smaller.
Stilts can be sundered in the same way weapons and other items can. They have the following statistics. . . HP 30; AT 10; Hardness 5. A character hit on stilts while in combat must make a Balance check with a DC equal to the damage either themselves or the stilt has received or fall prone, taking a fall and crush attack (as above). While on stilts, characters take a -4 penalty to resist bull rush, overrun, and trip attempts. Your balance check may be used to resist these attack forms. |