Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.
Death Throes (Su): When a savage ogre dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage ogre can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage ogre’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... (1st Level Spell +75%, Acid Crit, Reflex) - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the ogre’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.
Savage Fever (Su): Bite - injury; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. |