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Savage Ogre - CR: 4
SpeciesOgre
SubspeciesSavage
SizeLarge
TypeGiant (Chaotic)
Hit Dice4d8+19 (132 hp)
Speed40 ft.
AbilitiesStr 25, Dex 8, Con 19, Int 1, Wis 10, Cha 7
Special QualitiesAcid Resistance 10, Afflicted, Darkvision 60', DR 5/magic, Ferocity, Immunities (disease, exhaustion, fatigue, mind effects, and stunning), Low-light Vision
TreasureHide Armor, Greatclub, Javelin
AlignmentCE
Skills
Climb +7, Disguise -6, Diplomacy -6, Escape Artist +3, Intimidate +2, Perception +6

A savage ogre gains a +4 racial bonus on Escape Artist, Intimidate, and Perception checks, and a -4 penalty on Disguise and Diplomacy checks.
Feats
Toughness, Weapon Focus (greatclub)
Combat
Initiative+1
Armor Class (AC)18 (5) [+3 base, -1 size, -1 dex]
Base Attack+15%/+70% [+7]
Full AttackGreatclub +50% [+7] OR Javelin +5% [+7] OR Bite +45% [+7] (max Huge)
Space/Reach10 ft./10 ft.
Special AttacksDeath Throes, Savage Fever
SavesFort +8, Ref +0, Will +1
Description
Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.

Death Throes (Su): When a savage ogre dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage ogre can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage ogre’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... (1st Level Spell +75%, Acid Crit, Reflex) - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the ogre’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.

Savage Fever (Su): Bite - injury; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.

Created by

MrListeningGuy.

Statblock Type

Monster

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