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Dire Rat - CR: 1/3
SpeciesRat
SubspeciesDire
SizeSmall
TypeAnimal
Hit Dice1d8+1 (24 hp)
Speed40 ft; Climb 20 ft.
AbilitiesStr 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Special QualitiesLow-light vision, Scent
EnvironmentAny
OrganizationSolitary or pack (11-20)
TreasureNone
AlignmentN
Advancement2-3 HD (Small), 4-6 HD (Medium)
Level Adjustment-
Skills
Climb +11, Perception +4, Stealth +6, Swim +11

Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.
Feats
Alertness, Weapon Finesse
Combat
Initiative+3
Armor Class (AC)2 (20) [+1 size, +3 dex]
Base Attack+0%/-20%
Full AttackBite +20% (max Small)
Space/Reach5 ft./5 ft.
Special AttacksDisease
SavesFort +3, Ref +5, Will +3
Description
Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Created by

MrListeningGuy.

Statblock Type

Monster

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