Species | Rat |
Subspecies | Dire |
Size | Small |
Type | Animal |
Hit Dice | 1d8+1 (24 hp) |
Speed | 40 ft; Climb 20 ft. |
Abilities | Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 |
Special Qualities | Low-light vision, Scent |
Environment | Any |
Organization | Solitary or pack (11-20) |
Treasure | None |
Alignment | N |
Advancement | 2-3 HD (Small), 4-6 HD (Medium) |
Level Adjustment | - |
Skills |
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Climb +11, Perception +4, Stealth +6, Swim +11 Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. |
Feats |
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Alertness, Weapon Finesse |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 2 (20) [+1 size, +3 dex] |
Base Attack | +0%/-20% |
Full Attack | Bite +20% (max Small) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Disease |
Saves | Fort +3, Ref +5, Will +3 |
Description |
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Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. |