School conjuration (healing Level cleric 6, druid 7
Casting Time 1 standard action
Components V, S
Range
Touch
Targets creature touched
Duration instantaneous
Saving Throw Will negates (harmless
;
Spell Resistance Yes
Heal enables you to channel positive energy into a creature to
wipe away injury and afflictions. It immediately ends any and all
of the following adverse conditions affecting the target: ability
damage, blinded, confused, dazed, dazzled, deafened, diseased,
exhausted, fatigued, feebleminded, insanity, nauseated, poisoned,
sickened, and stunned. It also cures 10 hit points of damage per
level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels or restore permanently
drained ability score points.
If used against an undead creature, heal instead acts like harm.