Species | Animal |
Subspecies | Monkey |
Size | Tiny |
Type | Magical Beast (Extraplanar) |
Hit Dice | 1d8+2 (6 hp) |
Speed | 30 ft. (6 squares), climb 30 ft. |
Abilities | Str 7, Dex 15, Con 14, Int 3, Wis 12, Cha 5 |
Special Qualities | Low-light vision, Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6 |
Environment | Warm forests in any good-aligned plane. |
Organization | Troop (10–40) |
Treasure | None |
Alignment | Always good (any) |
Advancement | 2–3 HD (Small) |
Level Adjustment | - |
Skills |
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Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3 |
Feats |
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Agile, Weapon Finesse |
Combat | |
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Initiative | +2 |
Armor Class (AC) | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack | +0 |
Attack | Bite +4 melee (1d3-2) |
Full Attack | Bite +4 melee (1d3-2) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Smite Evil 1/day |
Saves | Fort +4, Ref +4, Will +1 |
Description |
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The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin. Combat Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously. Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks. |