Species | Vermin |
Subspecies | Centipede |
Size | Medium |
Type | Magical Beast (Extraplanar) |
Hit Dice | 1d8+2 (6 hp) |
Speed | 40 ft. (8 squares), climb 40 ft. |
Abilities | Str 13, Dex 15, Con 14, Int 3, Wis 10, Cha 2 |
Special Qualities | Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
Environment | Underground in an evil-aligned plane |
Organization | Solitary or colony (2–5) |
Treasure | None |
Alignment | Always evil (any) |
Advancement | - |
Level Adjustment | - |
Skills |
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Climb +10, Hide +10, Spot +4 |
Feats |
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Weapon Finesse |
Combat | |
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Initiative | +2 |
Armor Class (AC) | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack | +0 |
Attack | Bite +2 melee (1d6+1 plus poison) |
Full Attack | Bite +2 melee (1d6+1 plus poison) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Poison, Smite Good 1/day |
Saves | Fort +4, Ref +2, Will +0 |
Description |
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Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Consitution-based. The indicated damage is both initial and secondary damage. Size: Medium Fort DC: 14 Damage: 1d3 Dex Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted. |