Species | Orc |
Subspecies | Half-Orc |
Size | Medium |
Type | Humanoid (Orc) [Gemini] |
Hit Dice | 3d10+9 (80 hp) |
Speed | 30' |
Abilities | Str 19, Dex 16, Con 16, Int 6, Wis 15, Cha 11 |
Special Qualities | Darkvision 60', Electricity Resistance 5 |
Environment | The Cold Marshes (Cold Stone Keep) |
Organization | Unique (with Fingers of Iuz) |
Treasure | Chain Shirt +1, (M) Orc Double Axe, (M) Composite Longbow (+4 Str), 20 arrows, 2 Potions of Cure Light Wounds (3rd), Antitoxin, 5 Sunrods, Bloodstone (50 gp), Backpack, Bedroll, 2 Oil Pints, 50' Silk Rope, Trail Rations (10 days), 60 gp, 4 sp, ABC's Book |
Alignment | N |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Climb +8, Swim +8 |
Feats |
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Power Attack, Weapon Focus (orc double axe), Two-Weapon Fighting |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 12 (35) [+3 base, +3 dex, +1 enh]; Flat-footed 12 (5) |
Base Attack | +15%/+35% [+4] |
Full Attack | (M) Orc Double Axe +35%/+35% [+4] OR Double Axe 2 Handed +45% [+6] OR (M) Composite Longbow +35% [+4] |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Air Domain Spells |
Saves | Fort +6, Ref +4, Will +3 |
Description |
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