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Legna Odasor L.N.
Character Name Alignment
Fighter 6
Character Level
Half Daoine M
Race Size
Male 131
Gender Age
6'4 220lb
Height Weight
Black Dark Brown
Hair Eyes
Angel L. Rosado
Player
- -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
15 +2 N/A +2
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
16 +3 N/A +3
Int
Intelligence
12 +1 N/A +1
Wis
Wisdom
13 +1 N/A +1
Cha
Charisma
10 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
67
0
0
Initiative
Dex
Modifier
+6
+2
+4
BAB
+6
ARMOUR CLASS
Total AC
Armour
Shield
Dex
26
+10
+4
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
12
Flat Footed
24
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +8 +5 CON +3 +0 +0 +0
Reflex +4 +2 DEX +2 +0 +0 +0
Will +3 +2 WIS +1 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+8 +6 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
19 10 +5 +2 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft.
-
-
-
-
-
Languages

Seelie/Unseelie, Trade Common and Fey.

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +2 (DEX)  +2 +0 +0
  Bluff +1 (CHA)  +0 +0 +1
Climb +7 (STR)  +2 +2 +3
  Diplomacy +3 (CHA)  +0 +3 +0
  Disguise +1 (CHA)  +0 +0 +1
  Escape Artist +2 (DEX)  +2 +0 +0
  Fly +2 (DEX)  +2 +0 +0
  Heal +1 (WIS)  +1 +0 +0
Intimidate +4 (CHA)  +0 +1 +3
  Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +5 (INT)  +1 +1 +3
  Knowledge: Local +2 (INT)  +1 +0 +1
  Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
  Perception +9 (WIS)  +1 +3 +5
Ride +7 (DEX)  +2 +2 +3
  Sense Motive +1 (WIS)  +1 +0 +0
  Stealth +2 (DEX)  +2 +0 +0
Survival +7 (WIS)  +1 +3 +3
Swim +6 (STR)  +2 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +1 (INT)  +1 +0 +0
Handle Animal* +4 (CHA)  +0 +1 +3
Knowledge: Engineering +5 (INT)  +1 +1 +3
  Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Skill Focus (Bonus) (Perception) - You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Exotic Weapon Proficiency (Bonus) (Bastard Sword) - You make attack rolls with the weapon normally.

Weapon Focus (Bonus) (Bastard Sword) - You gain a +1 bonus on all attack rolls you make using the selected weapon.

Power Attack - You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Cleave (Bonus) - As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Improved Initiative (Bonus) - +5 bonus to initiative

Armor Focus (Half-Plate) - Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1.

Shield Focus (Bonus) - Increase the AC bonus granted by any shield you are using by 1.

Toughness (Bonus) - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Combat Reflexes - You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Bodyguard (Combat)
Your swift strikes ward off enemies attacking nearby allies.

Prerequisites: Combat Reflexes.

Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

Normal: Aid another is a standard action.

Special Abilities

Racial Abilities:

Low-Light Vision: Half-fey can see twice as far as humans in conditions of Dim light.

Adaptability: Half-fey receive Skill Focus as a bonus feat at 1st Level.

Fey Blood: Half-fey count as both seelie/ unseelie and human as for any effect related to race, they also have an elemental subtype of their fey parent.

Fey magic: Half-Fey gain a +2 bonus on caster level checks made to overcome spell resistance. They also receive a +1 bonus on sorcerer bloodline powers that match their elemental subtype.

Integrated: Half-Fey gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.

Keen Senses: Half-Fey receive a +2 Bonus on Perception checks.

Multitalented (Fighter/Ranger): Half-Fey choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of the classes.

Class Abilities:

Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Weapon Training (Heavy Blades) (Ex): Starting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Bastard Sword+1 +11 19-20 x2 S 5ft N/A 1d10+4
Longbow +8 x3 P 100ft N/A 1d8
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Half-Plate+1+9Heavy-640%50lbsStandard
Heavy Steel Shield +1+3Shield-115%15lbsStandard

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Red-Logan.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed