Remove these ads. Join the Worldbuilders Guild
Archer Sentry - Officer 2
WHITEMEDIUMHUMANOID

Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.   Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore: DC 14 Specific Lore: DC 11
Perception +11
Languages Common
Skills Acrobatics +8 , Athletics +6 , Intimidation +4 , Legal Lore +4

STR +2 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +0

Items composite longbow (100 arrows), leather armor, shortsword, signal whistle
AC 19
Saving Throws Fort +7, Ref +10, Will +7
HP30
Speed 25 ft
Melee Shortsword +10 +6 / +2 (agile, finesse, versatile P) Damage Slashing
Ranged Composite Longbow +10 +5 / +0 ] ( deadly , range increment 100 feet, reload 0, volley 30 feet) Damage Piercing
Special Abilities Sentry's Aim (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.
Source Gamemastery Guide pg. 233

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

Link/Embed