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Character Name
Ashatan Sorceress
Player Name
Age
16-50
Race
Height
Body Type
Disabling Characteristics
Blotted Out (forgotten family or loved ones)
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 3
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 5
Deception
-1 +1 +2 +3 +4 b3 4
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Sorceress (INT)
  +1 +2 +3 +4  b3 5
Skills
Spectral (CBT)
  +1 +2 +3 +4  b3 5
Enhancement (CBT)
  +1 +2 +3 +4  b3 5
Alchemy (INT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Equipment: Silken Robes(+1 Resistance), Golden Bracelets (catalyst), Jewelled Belt(+1 Mana), Dagger
Inventory: 5/9
Crystall Ball(1), 3x empty vials (1), Waterskin(1), 3x Rotten Flesh(1), 3x Crystal Powders(1)
Notes
Human Racial: +1 Skill Point
Our Own Fate: Raise maximum and starting Destiny Points limit by an additional one.

2 Mana

1 Attribute and 6 Skill Points are left for players to pick

Knowledge:
Contagion - inflict either a disease, poison or corrupted blood upon liquids, gases, surfaces, terrain, objects or units within close range 10m/32ft. Ritual requirs putrid organ
Precognition - scry upon an object to gain a glimpse of incoming danger. Ritual requirs Crystal ball, the ball does not get destroyed in the process.
Sense Enchantment - Sense if a piece of equipment or living being is enchanted by magic or curse.Ritual requires crystal powder.

Created by

Dastan_TV.

Statblock Type

Cogent Roleplay

Link/Embed