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Wizened Wanderer - Explorer 13
UNCOMMONBLUE, GREENMEDIUMELFHUMANOID

Among the oldest elves in the world, these scholars have an uncanny breadth of skills.
Perception +24 Low-Light Vision
Languages Tordic, Hvara
Skills Acrobatics +27 , Architecture Lore +23 , Athletics +27 ,Deception +18 , Engineering Lore +23 , Society +20 , Stealth +23 , Thievery +27

STR +5 , DEX +5 , CON +2 , INT +4 , WIS +4 , CHA +2

Items Boots of Elvenkind climbing kit, hand crossbow (20 bolts), +1 Grievous Striking kukri
AC 33
Saving Throws Fort +21, Ref +26, Will +22
HP235
Speed 30 ft climb 15 feet
Melee kukri +27 +23 / +19 (agile, magical, trip), Damage Slashing and Grievous
Ranged hand crossbow +27 +22 / +17 (range increment 60 feet, reload 1), Damage Piercing    
Special Abilities Ageless Patience
Ancestral Longevity
Deny Advantage
Expert Longevity
Hazard Spotter The Sojourner automatically attempts a Perception check to notice a hazard when they are within 10 feet of the hazard.
Improved Evasion
Seer Elf you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. .
Universal Longevity
Sidestep Trigger The attack roll for a Strike targeting you fails or critically fails. Effect You deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike’s attack roll against the new target.
Sneak Attack Precision Damage plus Debilitating Strike
Debilitating Strike Precise Debilitationsthe Sojourner applies one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Debilitation The target takes an additional 2d6 precision damage from your attacks. Debilitation The target becomes flat-footed.
Critical Debilitations Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from. Debilitation The target attempts a Fortitude save against your class DC with the following effects. Critical Success The target is unaffected. Success The target is slowed 1 until the end of your next turn. Failure The target is slowed 2 until the end of your next turn. Critical Failure The target is paralyzed until the end of your next turn.
Trick Attack The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the hand crossbow). Twist the Knife Requirements Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target. After stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice.
Spells Cantrip Detect Magic

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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