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Green-Eyed Adept - Mystic -1
UNCOMMONGREEN, BLACKSMALLGRIPILLIHUMANOID

These adepts have unlocked only the most minor mysteries of the wilderness. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.
Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8
Perception +4; Low-Light Vision
Languages Upach
Skills Arcana +3 , Diplomacy +3 , Nature +7 , Occultism +5 , Scribing Lore +5 Society +3

STR +0 , DEX +2 , CON +0 , INT +3 , WIS +2 , CHA +1

Items robes, Rungu, scroll case, writing set
AC 14
Saving Throws Fort +2, Ref +4, Will +6
HP8
Speed 25 feet
Melee Rungu +6 +2 / -2 ] ( thrown 30 feet), Damage Bludgeoning
Ranged Rungu +6 +2 / -2 ] ( thrown 30 feet), Damage Bludgeoning
 
Special Abilities Focused Thinker (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.
Wind Web Gripilli
Spells Primal Spells Known DC 14; Cantrips (1st) detect magic, Gouging Claw, Spout

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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