PFRPG Advanced Class Guide
Align Weapon
Weapon becomes good, evil, lawful, or chaotic.
Transmutation \ \
2-level
Save: Will negates (harmless, object)
SR: Yes (harmless, object)
Casting time: 1 standard action
Range: Touch
Duration: 1 min./level
Targets: weapon touched or 50 projectiles (all of which must be together at the time of casting)
Domain: Chaos
Componenent: V, S, DF
Description
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can’t cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.
Align Weapon, Communal
School transmutation [see text]; Level cleric 3, inquisitor 3
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range touch
Target weapons or projectiles touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object Spell Resistance yes (harmless, object)
DESCRIPTION
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell’s duration.