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Personal
Name Hope
Level 4
XP 0
Class Bard
Race Half-elf: When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
Alignment
Look
Bonds

  • Familial: Force me to choose between searching for my family or delaying my search.

  • Optimistic: I'm going to look for the best in people. Give me a reason why I shouldn't expect much from a specific person.

  • Composed: I try to be well put-together when interacting with others. Put me in a situation where I may have to lose face in order to accomplish my goals.


Strength -1
STR
8
Weak -1
Dexterity +0
DEX
12
Shaky -1
Constitution +1
CON
13
Sick -1
Intelligence +2
INT
16
Stunned -1
Wisdom +0
WIS
9
Confused -1
Charisma +3
CHA
18
Scarred -1
Armor
1
 
Hitpoints
19
Maximum: 19
Damage
1d6
 
Moves
Arcane Art
When you weave a performance into a basic spell, choose an ally and an effect: • Heal 1d8 damage • +1d4 forward to damage • Their mind is shaken clear of one enchantment • The next time someone successfully assists the target with aid, they get +2 instead of +1   Then roll+Cha. • On a 10+, the ally gets the selected effect. • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Bardic Lore
Choose an area of expertise: • Spells and Magicks   When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
Charming and Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). • Whom do you serve? • What do you wish I would do? • How can I get you to ___? • What are you really feeling right now? • What do you most desire?
A Port in the Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
Healing Song
When you heal with arcane art, you heal +1d8 damage.
Eldritch Tones
Your arcane art is strong, allowing you to choose two effects instead of one.
Multiclass Initiate
Get one move from another class. Treat your level as one lower for choosing the move.   When you gain a level from 6-10, choose from these moves or the level 2-5 moves.   (Wizard spellbook)
Gear
Coin: 40
# Item Weight
Songbook
Leather armor (1 armor) 1
Ostentatious clothes
Bow (near) 2
3 Arrows
Short sword (close) 1
5 Rations 1
2 Bandages (slow)
Spellbook 1
Carry Weight max (STR+8): 16, current: 10
Notes

  • Light

  • Unseen Servant

  • Prestidigitation



  • Contact Spirits

  • Detect Magic

  • Telepathy

  • Magic Missile



  • Dispel Magic


Dungeon World Character Sheet v1.0, made by Tillerz - Updated: 2022-09-05

Created by

sailorknightwing.

System

Dungeon World

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