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Personal
Name Cathan the Beloved
Level 5
XP 0
Class Barbarian
Race Human (Outsider): You may be elf, dwarf, halfling, or human, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.
Alignment
Look
Bonds

  • Eccentric: include me in a social interaction where my personality imperfections will be viewed as charm.

  • Gloryhound: offer me a flimsy reason to voluntarily put myself in danger.

  • Heroic: let me keep you from going first into danger so I can go myself.

  • Party animal: give me a reason to throw or crash a party, hootenanny, shindig, soiree, feast, bash, blowout, or do. Balls are only a maybe.


Strength +3
STR
18
Weak -1
Dexterity +0
DEX
9
Shaky -1
Constitution +2
CON
16
Sick -1
Intelligence +0
INT
12
Stunned -1
Wisdom -1
WIS
8
Confused -1
Charisma +1
CHA
14
Scarred -1
Armor
+1
 
Hitpoints
24
Maximum: 24
Damage
1d8
 
Moves
Herculean Appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. • Mortal pleasures • Fame and glory
The Upper Hand
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound
While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For?
When you cry out a challenge to your enemies, roll+Con. • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Unencumbered, Unharmed
So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.
Appetite for Destruction: Bend Bars, Lift Gates
Take a move from the fighter, bard or thief class list. You may not take multiclass moves from those classes.   When you use pure strength to destroy an inanimate obstacle, roll+Str. • On a 10+, choose 3. • On a 7-9 choose 2. • It doesn’t take a very long time • Nothing of value is damaged • It doesn’t make an inordinate amount of noise • You can fix the thing again without a lot of effort
Smash!
When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.
Eye for Weakness
When you discern realities add “What here is weak or vulnerable?” to the list of questions you can ask.
On the Move
When you defy a danger caused by movement (maybe falling off a narrow bridge or rushing past an armed guard) take +1.
Gear
Coin: 25
# Item Weight
2 Rations 1
Dagger (hand) 1
Token
Two handed sword (close, +1 damage) 2
Swatter (hits many tiny creatures at once)
2 Long sword (close, +1 damage) 2
5 Adventuring gear 1
3 Shirts of varying niceness
2 Crossbows, ammo (near, +1 damage, reload) 6
Carry Weight max (STR+8): 26, current: 26
Dungeon World Character Sheet v1.0, made by Tillerz - Updated: 2022-09-05

Created by

sailorknightwing.

System

Dungeon World

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