Remove these ads. Join the Worldbuilders Guild
Sabertoothed Ice Wyvern - CREATURE 10
RAREHUGEDRAGONCOLD

Perception +19 (darkvision, low-light vision)
Skills Acrobatics +19, Athletics +22, Intimidation +17, Stealth +17, survival +19

STR +5 , DEX +7 , CON +5 , INT +3 , WIS +3 , CHA +5

AC 29
Saving Throws Fort +19, Ref +22, Will +19
HP175 - Immunities Cold - Weaknesses Fire 10
Speed 30 ft., Fly 60ft.
Melee Jaws +23 (Reach 10 feet), Damage 2d10+11 piercing Plus Grab Tail slap +21 (Reach 20 feet), Damage 2d6+10 bludgeoning Talons +21 (agile, reach 10 feet), Damage 2d6+10 slashing
Ranged Spit Ice +21 (Range increment 30 ft.), Damage 2d6+10 cold
Special Abilities Breath Weapon (2 actions) (arcane, cold) The Sabertoothed Ice Wyvern exhales a cone of freezing cold air in a 40-foot cone. Creatures in the area take 8d6 cold damage (DC 25 basic Reflex save for half damage). The area where this breath hits becomes difficult terrain for 1 minute.
Roar (auditory, fear) The Sabertoothed Ice Wyvern unleashes a chilling roar in a 30-foot cone. Creatures in the area must succeed on a DC 25 Will save or become frightened 3 (frightened 1 on a success).
Frozen Grasp The Sabertoothed Ice Wyvern's talons carry a numbing cold. On a critical hit with its talons, the target must succeed on a DC 25 Fortitude save or become slowed 1 for 1 round.
Aura of Cold The very presence of the Sabertoothed Ice Wyvern chills the air around it. Creatures adjacent to the wyvern take 1d6 cold damage at the start of their turn.

Created by

AlphaHero023.

System

Pathfinder 2e

Statblock Type

Monster / NPC

Link/Embed