Species | HECATONCHEIRES |
Size | Small |
Type | Outsider (Chaotic, Evil, Extraplanar) |
Hit Dice | 4d8+24 (56) |
Speed | 20ft |
Abilities | Str 20, Dex 8, Con 22, Int 10, Wis 8, Cha 8 |
Environment | Any |
Organization | Solitary |
Treasure | Standard |
Alignment | Always Chaotic Evil |
Advancement | 20-35HD (Medium), 50-52HD (Large),53–58 HD (Huge 59–70 HD (Gargantuan 71–140 HD (Colossal) |
Skills |
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Climb +5, Diplomacy +3, Hide -12, Intimidate +10, Jump +9, Knowledge (history) +13, Listen +10, Search +10, Sense Motive +9, Spot +10, Survival +14 |
Feats |
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Cleave, Combat Reflexes |
Combat | |
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Initiative | 4 (+5 Natural, -1 Dex) |
Armor Class (AC) | 18 (+7 from natural, +1 Small) (Touch 10, Flat-Footed 18) |
Base Attack | +7/+10 |
Attack | 1 Club +7 (1d4+5) |
Full Attack | 1 Club +7 (1d4+5) |
Space/Reach | 5ft |
Saves | Fort +10, Ref +5, Will +3 |
Description |
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While noted to be in the same species as the Hecatoncheires, this creature is far fresher and seems to be less capable. Thus with its clumsy like design the creature is quite vulnerable at a young "age". Though any adventurer would be surprised to find that the creature is not quite defenseless as one day it will grow to be an epic monster. |