Species | Aberration |
Subspecies | Symbiont |
Size | Small |
Type | Aberration |
Hit Dice | 1d8+3 (7hp) |
Speed | 15ft |
Abilities | Str —, Dex 19, Con —, Int 5, Wis 12, Cha 10, Ego 2 |
Special Qualities | Symbiont traits, second skin, telepathy |
Environment | Underground |
Organization | Solitary |
Treasure | None |
Alignment | Usually lawful evil |
Advancement | None |
Level Adjustment | No |
Skills |
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Hide +14, Spot +4 |
Feats |
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Toughness, Weapon FinesseB |
Combat | |
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Initiative | +4 |
Armor Class (AC) | 15 (+4 Dex, +1 insight), touch 15, fl at- footed 11 |
Base Attack | +0/- |
Attack | Incorporeal touch +4 melee (1d6) |
Full Attack | Incorporeal touch +4 melee (1d6) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Corrupting touch |
Saves | Fort +0, Ref +4, Will +2 |
Description |
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Despite their appearance, shadow siblings are not undead, just immaterial. A shadow sibling is twin to the daelkyr half-blood with which it was birthed (see page 37), or to the other character who later grows or acquires one. A shadow sibling does not speak any language, but it understands Undercommon. Combat A shadow sibling can attach itself only to a willing or helpless host (as a full-round action). In general, a creature seeks out a shadow sibling (or grows one, as in the case of a half-blood) to gain its benefits. A shadow sibling completely bonds with its host, melding flesh with incorporeal substance. Attaching or removing a shadow sibling deals 1d3 points of Wisdom damage. Host Benefit: A shadow sibling settles around its host like a second skin, granting the host protection from some physical attacks. While wearing a shadow sibling, a creature can gain 50% concealment against any single attack as an immediate action. You must decide whether to use this benefit before you know the result of the attack roll. The creature can use this ability a number of times per day equal to its Constitution modifier (minimum once per day). This concealment has no effect against weapons or effects that ignore the miss chance of incorporeal creatures (such as force effects or weapons enhanced with the ghost touch special ability). Using this ability does not provoke attacks of opportunity. Moreover, a shadow sibling partly blocks ambient light, giving the host creature and its equipment a shadowy appearance even in full daylight. This effect grants the host a +4 circumstance bonus on Hide checks. While attached to the host, a shadow sibling does not make any attacks of its own. Corrupting Touch (Ex): If a shadow sibling makes a successful touch attack, it disrupts a foe with its ability to bond flesh, dealing 1d6 points of damage. Symbiont Traits: See page 299 of the EBERRON Campaign Setting. Telepathy (Su): A shadow sibling can communicate telepathically with its host, if its host has a language. |