Species | Tiny Fey |
Subspecies | Fey |
Size | Tiny |
Type | Fey |
Hit Dice | 1d6+1 (7hp) |
Speed | 20 ft. (4 squares), fly 40 ft. (poor) |
Abilities | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
Special Qualities | Damage reduction 5/cold iron, low-light vision, spell resistance 17 |
Environment | Temperate forests |
Organization | Gang (2-4), band (6-11), or tribe (20-80) |
Treasure | No coins; 50% goods; 50% items |
Alignment | Always neutral good |
Advancement | 1-3 HD (Tiny) |
Level Adjustment | +3 |
Skills |
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Craft (any one) +4, Escape Artist +8, Hide +18, Jump +3, Listen +3, Move Silently +10*, Perform (string instruments) +6, Search +2, Spot +3 |
Feats |
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DodgeB, Stealthy, Weapon FinesseB |
Combat | |
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Initiative | +4 |
Armor Class (AC) | 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16 |
Base Attack | +0/-11 |
Attack | Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/×3) |
Full Attack | Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/×3) |
Space/Reach | 2½ ft./0 ft. |
Special Attacks | Spell-like abilities, fiddle |
Saves | Fort +1, Ref +6, Will +3 |
Description |
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Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1½ feet tall and weighs about 1 pound. Grigs speak Sylvan. Some also speak Common. Combat Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger. Spell-Like Abilities 3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based. Fiddle (Su) One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based. Skills Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting. |