Holo | NG | ||
Character Name | Alignment | ||
LClericLWizard 12 | |||
Character Level | |||
Kitsune | M | ||
Race | Size | ||
Female | 120 | ||
Gender | Age | ||
5"5 | 120 | ||
Height | Weight | ||
Soft blond | Blue | ||
Hair | Eyes |
PB:10/12/14/18/11/10 | |
Player | |
Mystra | Arcani |
Deity | Homeland |
Magic | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +8 | +6 | CON +2 | +0 | +0 | +0 |
Reflex | +5 | +3 | DEX +2 | +0 | +0 | +0 |
Will | +6 | +6 | WIS +0 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+5 | +6 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
17 | 10 | +6 | -1 | +2 | +0 | +0 |
Common
sylvan
celestial
draconic
dwarven
spell points 252/252
3 hero point
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +12 | (DEX) +2 | +12 | -2 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | -3 | (STR) -1 | +0 | -2 | |
Diplomacy | +12 | (CHA) +0 | +12 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +0 | (DEX) +2 | +0 | -2 | |
Fly | +0 | (DEX) +2 | +0 | -2 | |
Heal | +26 | (INT) +11 | +12 | +3 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +26 | (INT) +11 | +12 | +3 | |
Knowledge: Dungeoneering | +23 | (INT) +11 | +9 | +3 | |
Knowledge: Local | +26 | (INT) +11 | +12 | +3 | |
Knowledge: Nature | +11 | (INT) +11 | +0 | +0 | |
Knowledge: Planes | +26 | (INT) +11 | +12 | +3 | |
Knowledge: Religion | +26 | (INT) +11 | +12 | +3 | |
Perception | +12 | (WIS) +0 | +12 | +0 | |
Ride | +0 | (DEX) +2 | +0 | -2 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Spellcraft* | +28 | (INT) +11 | +12 | +5 | |
Stealth | +0 | (DEX) +2 | +0 | -2 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | -3 | (STR) -1 | +0 | -2 | |
Use Magic Device* | +12 | (CHA) +0 | +12 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +11 | (INT) +11 | +0 | +0 | |
Knowledge: Engineering | +23 | (INT) +11 | +9 | +3 | |
Knowledge: Geography | +23 | (INT) +11 | +9 | +3 | |
Knowledge: History | +26 | (INT) +11 | +12 | +3 | |
Knowledge: Nobility | +11 | (INT) +11 | +0 | +0 | |
Linguistics* | +23 | (INT) +11 | +9 | +3 | |
Profession: librarian | +8 | (WIS) +0 | +5 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Mdrawback
flaw 1. Student of the Canon (cleric features based on int)
flaw 2. Empower Spell (Metamagic) [Mythic ]
Scribe Scroll: Scribe Scroll
1. Craft Wondrous Item
Cleric 2 Craft Potion
3. skill focus (spellcraft)
educated metamagic 4 selective spell
augment spells 4 Quicken Spell (Metamagic)
5 Dazing Spell (Metamagic)
7 widen spell
8 Selective spell
8 (cleric) Silent Spell
9 Heighten Spell (Metamagic)
11 initate of mystra (3.5)
12 maxamise spell
Outsider (good, kitsune, native, shapechanger): Zenko are outsiders with the good, kitsune, native, and shapechanger subtypes. This racial trait replaces the normal kitsune’s type and subtypes.
Celestial Messenger (Su): A zenko has a connection to the whims of celestial beings and powerful gods; once per week, while the zenko sleeps, they can contact a powerful good-aligned being and receive a message or duty. If they know of a particular being, they can attempt to contact them (if that being is willing otherwise, the contacted being is determined by the GM. If the zenko delivers the message properly or fulfills the given duty, the next time they contact that being, they are entitled to answers as if they had used a commune spell with a caster level equal to the zenko’s character level or Wisdom modifier, whichever is higher. A zenko that repeatedly fails to deliver messages or fulfill duties may find themselves cut off from new or easy jobs when they use this ability. However, when a zenko contacts a celestial, they become aware of the zenko’s strengths and abilities. Most celestials will assign duties that befit the zenko’s standing or power. This racial trait replaces kitsune magic.
Darkvision (Ex): Zenko see perfectly in the dark up to 60 feet. (Editor's Note: Though not listed in the original source, the Outsider type always grants the darkvision ability, so I have listed it here.)
Sworn Secrecy (Ex): A zenko cannot be magically forced to reveal the details of a message or duty they have received with their celestial messenger ability, even if an effect would normally cause them to do so. This ability even protects against compulsion or dominate effects, allowing the zenko to ignore orders to reveal the secrets in question. In addition, zenko gain a +1 racial bonus on saving throws against mind-affecting effects. This racial trait replaces agile
Yokai (Su)
The kitsune gains the beastblood subtype, and their natural form is a single specific Small-sized fox; they have the ability to change shape as if by the beast shape I spell, but only to this form. The kitsune can still assume the appearance of their specific human form, but cannot take the form of a humanoid fox. Antimagic fields and effects that return the kitsune to their natural form revert them to their fox form, and effects that pierce through magical disguises (such as true seeing) reveal the kitsune’s true form. Because of telltale foxlike features (such as a poorly concealed tail or sharp fangs), a kitsune with this racial trait only gains a +5 bonus on Disguise checks to appear fully human when in their human form. However, they gain a +20 bonus on Disguise checks to appear as normal foxes when in their natural form, and do not take the normal penalty for disguising as a smaller creature when doing so. As a yokai kitsune’s natural form is a fox, they gain their racial bite attack in that form. The kitsune can speak and cast spells in their fox form, and has access to any material and focus components that are melded to their form when they transform back into a fox (though expending them will cause them to be used when the fox transforms into a human again). This racial trait alters change shape, but otherwise functions as that ability.
Yokai kitsune reach adulthood at 50 years of age, and use the the table on page 11 for their aging effects, rather than aging like a normal kitsune.
For every 100 years a yokai kitsune is alive, they grow one additional tail. This tail is purely cosmetic and does not grant them the Magical Tail feat (though one with that feat may appear older to other kitsune). A yokai kitsune who reaches 1,000 years of age ascends, body and spirit, to another plane (treat this as if they had died of old age). Normally, a kitsune can only grow a maximum of eight extra tails (if they have the Magical Tail feat, they will eventually stop growing extra tails from age once they’ve reached the limit, and further selections of that feat will replace existing tails). A kitsune who slows their aging in some way, such as through a huli jing’s devour essence ability or the timeless body class feature, will still grow additional tails as they age.
+6 headband of vast int
mythic 3
dual path
inspired spell
wild arcana
Throw Spell (Su)
When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack. The range of this thrown spell is 10 feet per tier. If the spell allows you to make multiple melee touch attacks, you may make any number of the attacks as melee touch attacks and throw the rest as you see fit.
Mythic Spellcasting (Ex)
mythic spellcasting 2x
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.