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Zheng Yishu AKA Xingying CE
Character Name Alignment
Incanter 3 , Hedgewitch 3
Character Level
Chaya M
Race Size
Male 31
Gender Age
5' 1" 132
Height Weight
Black/Blue Red/Green
Hair Eyes
Robert
Player
Tzeetch -
Deity Homeland
- Milestones: 0/4| Jobs: 0/1
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
18 +4 N/A +4
Con
Constitution
12 +1 N/A +1
Int
Intelligence
20 +5 N/A +5
Wis
Wisdom
10 +0 N/A +0
Cha
Charisma
7 -2 N/A -2
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
24
5 cold/electic
0
Initiative
Dex
Modifier
+6
+4
+2
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
10
+7
+0
+4
Size
Natural
Deflection
Misc
+0
+0
+0
-11
Touch
3
Flat Footed
6
Flat Footed + Touch
-1
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude -1 +1 CON +1 +1 -4 +0
Reflex +2 +1 DEX +4 +1 -4 +0
Will +0 +3 WIS +0 +1 -4 +0
Saving Throw Notes

-1 saves against fire effects.
+2 Will/+2 Fort if negative mental/negative physical

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +2 +0 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
16 10 +2 +0 +4 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Shadertongue, Undercommon

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
DC
0
0
0
0
0
0
0
0
0
Spell List

Spell Pool: 16

Talent Points: 16 (Hw:4, In:5+2, Oath:1, CT:2, EMT:2)

Spheres
Dark (2)
Darkness: SA to create 15' sphere of darkness. 1 SP for 1min/level
Clinging Darkness: Darkness can be cast on a person or object, if creature is untilling Will save negates once per round.


Enhancement (6)
Mass Enhancement: 1 additional target/2 CL
Greater Enhance Equipment: +1 to Enhance Equipment and raises maximum to +6. Instead of 10 min/CL it is 1 hr/CL.
Deep Enhancement: When you spend a SP to not concentrate it lasts for 10 min/CL
Dual Enhancement: Spend a SP to select 2 options.
Deadly Weapon: Applies keen and adds a +1/ 3 CL to critical hit confirmation

Veilweaving (3)
Veils: The Venomous,
Essence = 3
Enhanced Capacity: Belt Slot has one additional capacity (Can be changed at the start of each day).
Capacity Increase: The maximum essence capacity is incresed by 1. Stacks with any ability that increases a single veil or subset of veils.

Warp (5)
Quick Teleport: I may spend an additional sp to teleport as a move action, can only take someone with you if you're already touching them.
Pouncing Teleport: Spend a SP or increase casting time by one step to back a single attack, or spend an additional SP to make a full attack. Can't be used with Quick or Emergency Teleport.
Recall: You can designate target's current square as a recall point increasing casting time by one step or by spending a SP. At the end of each round the target can choose to teleport back to that spot without spending an action. Lasts 1 round per CL
Segmented Warp: Spend a SP to split the teleport in two, can't exceed maximum teleport distance, can be used in conjunction with Pouncing Teleport.

Spellcasting Notes

Casting Tradition
Casting Ability Modifier: Intelligence
Drawbacks
Akashic Spells: My magic can be attacked, Hardness CL+SP spent, Sunder DC MSD+5
Witchmarked: Kowledge (Arcana) DC 17 to learn my MSB, CL, and base spheres. I can hide it with a Disguise check DC 13.
Oathbound Casting: Oath of Secrecy. If I break my oath I can't use spheres. Enemies DC 18 Spellcraft to gain +2 AC and saves against my spells.
Galvanized: Must cast through a metal weapon
Boons
Essence Empowerment: Can spend essence to enhance CL per point spent, if spell isn't instantaneous you can't regain essence until duration expires.
Magical Focus: Don't need to spend sp to not concentrate on one spell effect at a time.

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +8 (DEX)  +4 +1 +3
Bluff +11 (INT)  +5 +3 +3
  Climb +0 (STR)  +0 +0 +0
Diplomacy +10 (INT)  +5 +2 +3
Disable Device* +8 (DEX)  +4 +1 +3
Disguise +5 (CHA)  -2 +3 +4
  Escape Artist +6 (DEX)  +4 +0 +2
Fly +4 (DEX)  +4 +0 +0
Heal +0 (WIS)  +0 +0 +0
Intimidate -2 (CHA)  -2 +0 +0
Knowledge: Arcana +11 (INT)  +5 +3 +3
Knowledge: Dungeoneering +9 (INT)  +5 +1 +3
Knowledge: Local +9 (INT)  +5 +1 +3
Knowledge: Nature +9 (INT)  +5 +1 +3
Knowledge: Planes +9 (INT)  +5 +1 +3
Knowledge: Religion +9 (INT)  +5 +1 +3
Perception +6 (WIS)  +0 +3 +3
  Ride +4 (DEX)  +4 +0 +0
Sense Motive +6 (WIS)  +0 +3 +3
Spellcraft* +11 (INT)  +5 +3 +3
Stealth +17 (DEX)  +4 +3 +10
  Survival +0 (WIS)  +0 +0 +0
  Swim +0 (STR)  +0 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +9 (INT)  +5 +1 +3
Craft: Alchemy +13 (INT)  +5 +3 +5
Knowledge: Engineering +9 (INT)  +5 +1 +3
Knowledge: Geography +9 (INT)  +5 +1 +3
Knowledge: History +5 (INT)  +5 +0 +0
Knowledge: Nobility +5 (INT)  +5 +0 +0
Linguistics* +10 (INT)  +5 +2 +3
Perform: Percussion(Handle Animal, Intimidate) +2 (CHA)  -2 +1 +3
Sleight of Hand* +10 (DEX)  +4 +3 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Deadly Agility [Bg]: Dex to dmg
Self Empowerment [MDb]: Can apply Titles to myself and +1 essence
Two-Weapon Fighting [F1]: -2/-2 to hit
Weapon Focus (Light Blades) [F2]: +1 to hit
Double Slice [Anti1]: Dex to off-hand damage.
Quicken Spell [1st]: 4 sp to cast a spell as a swift action.
Extra Magic Talent [Oath BF2]: +1 talent point
Extra Magic Talent [3rd]: +1 talent point
Feat [Inc4]:
Feat [5th]:
Feat [Oath BF6]:
Feat [7th]:
Feat [Anti7]:
Feat [Inc8]:
Feat [9th]:
Feat [Oath BF10]:
Feat [11th]:
Feat [Inc12]:
Feat [13th]:
Feat [Oath BF14]:
Feat [Anti14]:
Feat [15th]:
Feat [Inc16]:
Feat [17th]:
Feat [Oath BF18]:
Feat [19th]:
Feat [Anti20]:

Special Abilities

Background: Acrobatics, Perception, and Deadly Agility
Home in the Dark (Su): 10' Blindsense +5' per 5 levels
Darkvision 60'
Martial Tradition
Equipment: Rogue Weapon Training (discipline), Unfettering Armor [Apoc]
Base Sphere: Scout
Talent: Lurker: Blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; they still have to make a Perception check vs Stealth skill.

Traits

Fate's Favored:+1 to Luck bonuses
Outlander: Exile +2 Initiative
Rivethun Adherent: +2 Will/+2 Fort if negative mental/negative physical
Student of Philosophy: Int for Diplomacy and Bluff

Drawbacks
Burned: -1 saves against fire effects. -1 to attacks, saves, and skills until you spend a round running from fire.
Land Legs: -2 acrobatics, climb and swim while aboard a waterborne vessel or in water deeper that my height. Can't take a 10 or become a sailor.
Frail: -1 hp/lvl
Vulnerable: -1 AC

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dual Kukri +3 +8 {15-20}x2 Slashing Melee None 1d4+7
Sneak Attack +None None Slashing Melee None 2d6
Poison + DC 21 Fort/Will Con, Cure 1 save Melee 6 rounds 3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Chain shirt +3 +7 -2 20% 25 None

Forbidden Knowledge (-10 AC, -4 all saves) +4
Oath of Honor +2
Oath against Artifice +1
Oath of Loyalty +1
Oath of Ritual +1
Oath of Secrecy +1
Bonus Feats -4 [2, 6, 10, 14, 18]
Bonus Talents -3 [2, 6, 10, 14, 18]
Enhanced Armaments (Su) -3
4, 7, 10, 13, 16
5, 8, 11, 14, 17
Anti Hero [1, 7, 14, 20]

Arms & Equipment

Head:
Headband:
Eyes:
Shoulders: Cloak of Resistance
Neck:
Chest:
Body:
Wrists:
Hands:
Belt:
Feet: Boots of the Cat

Class Features

FCB: +3 Skill points.
Hedgewitch
Magical Talents:

Paths
Charlatanism: Act(Handle Animal, Intimidate). Guile Points (4) 1pt for a +2/+4(at lvl 10) to a skill or 1pt to add sneak attack to damage.

Umbral: +1/2 Hedgewitch levels to Stealth and Disguise checks. Shadow Pool (4)
Shadowmark: Ranged touch attack dealing 2d6 damage and -1 on Will saves against my sphere abilities.

Secrets
Signature Poison: +2 DC on The Venomous Poison

Incanter
Dark Specialization
Home in the Dark (Su): At 3rd level, the incanter gains blindsense 10 feet when within an area of dim light or darkness. This bonus increases by 5 feet per 5 incanter levels he possesses, to a maximum of 30 feet at 20th level.

Possessions & Property

698gp 8 sp
Alchemist Lab

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

BlkWhirlWind.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed