Secondary Heart / Ossmodula / Biscopea / Haemastamen | You gain the Unnatural Strength and Toughness Traits. |
Larraman’s Organ | You do not suffer from Blood Loss. |
Catalepsean Node | You suffer no penalties to Perception based Tests when awake for long periods of time. |
Preomnor | You gain +20 to Toughness Tests against ingested poisons. |
Omophagea | You may gain a Skill or Skill Group by devouring a portion of an enemy. |
Multi-Lung | You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. |
Occulube and Lyman’s Ear | You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. |
Sus-an Membrane | You may enter suspended animation. |
Oolotic Kidney | You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality. |
Neuroglottis | You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. |
Mucranoid | You may re-roll any failed Toughness Tests caused by temperature extremes. |
Betcher’s Gland | You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. |
Progenoids | These may be retrieved with a successful Medicae Test. |
Black Carapace | While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. |