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Niko
Level 1
Background Hermit
Size Medium
Cleric
Level 1
Hit dice 1/1
1d8+1

STR 14
+2
STR save: +2
DEX 14
+2
DEX save: +2
CON 13
+1
CON save: +1
INT 8
-1
INT save: -1
WIS 15
+2
WIS save: +4
CHA 9
-1
CHA save: +1

Initiative (DEX)
+2
Speed
30 ft
Heroic Inspiration
Armor Class (AC)
14
Scale Mail
Armor Class w/Shield
16
Shield
Hit Points
9 / 9
Death Saves
Succeeded
Failed
Conditions
prone
Exhaustion


Spellcasting
Attack mod
+5
Ability
WIS
Abi Mod
+3
Save DC
13
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Mace +4 STR 1d6+2 Bludgeoning
 5 ft reach, Simple, Sap
Unarmed Strike +4 STR 1+2 Bludgeoning
 5 ft reach
Armor
W T  Armor AC D Properties
Scale Mail 14 Disadv. Stealth
Shield +2 Warding
Leather Armor 13
Buckler +1
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+2 Athletics STR
-1 Deception CHA
-1 History INT
+6 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
+4 Medicine WIS
-1 Nature INT
+4 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Toll the Dead
+5
1 Action 60 ft Inst. 1d8 V, S
 Notes:   You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10 feet of the target. The target must succeed on a Wisdom saving throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic damage. Cantrip Upgrade. The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12).
Money
Pennies: 12, Shillings: 3, Crowns: 1, Sovereigns: 0, Diamonds: 5
Treasure and Equipment
All the things.
Proficiencies, Languages, and Talents
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Herbalism Kit
Languages: Common, Draconic, Elvish
Features & Traits
Divine Order

Thaumaturge: You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1).

Healer (Origin Feat)

You gain the following benefits.

Battle Medic: If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.

Healing Rerolls: Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat’s Battle Medic benefit, you can reroll the die if it rolls a 1, and you must use the new roll.
Backstory
My backstory.
Allies & Organizations
My allies.
Adventuring Motivation
My motivation.
Notes
Notes about things.


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.02, made by Tillerz - Updated: 2024-11-22

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Created by

Tillerz.

Statblock Type

Character

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