Masters of focused healing and restorative magic, Vital Weavers excel at aiding individual allies and creating zones of magical vitality that sustain their companions in the heat of battle. They combine precision healing with strategic placement to maximize their impact.
Your healing spells gain enhanced precision and potency. Whenever you cast a spell of level 1 or higher that restores hit points to a single creature, that creature regains additional hit points equal to 1d6. This bonus increases to 2d6 at level 10.
You can create zones of restorative magic. As a bonus action, choose a point you can see within 30 feet. A 10-foot radius sphere centered on that point is imbued with vitality for 1 minute. When a creature starts its turn in the sphere or enters it for the first time on its turn, it regains hit points equal to 5 + the spell level of the last healing spell you cast.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
When you cast a healing spell targeting a creature whose current hit points are less than half its maximum, that spell restores an additional number of hit points equal to your Vitalist level.
Your healing magic provides protective barriers. Whenever you restore hit points to a creature, that creature gains temporary hit points equal to 2 + the spell's level. Additionally, it gains resistance to nonmagical bludgeoning, piercing, and slashing damage until the start of your next turn.
As an action, you release a surge of healing energy that restores life to all allies. Each creature of your choice within 30 feet regains hit points equal to 4d8 + your spellcasting ability modifier.
Once you use this feature, you can’t do so again until you finish a long rest.