Shieldmaidens and Shieldmen are renowned warriors of Skogheim, easily distinguished on the battlefield. Their unwavering dedication to their fellow fighters sets them apart. They fiercely protect their allies, determined to survive the battle alongside them. Legend whispers that the most legendary Shieldmaidens and Shieldmen are blessed with the sacred duty of serving as Valkyries in the afterlife.
Saving Throws
Some features require your target(s) to make a saving throw to resist their effects. The saving throw DC is calculated as follows:
Feature Save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
Master of Shield
Starting at 3rd level, you can use your shield as a weapon. It deals
1d6 bludgeoning damage, or
1d6 piercing damage if it has spikes. Also, you can knock a target prone. As an action, you push a target with your shield. The creature must succeed on a Strength saving throw or fall prone. The target must be Medium or smaller.
Shield Wall
Starting at 7th level, you can form a shield wall with your allies. If you are wielding your shield, and if there is an ally wielding a shield adjacent to you, you can form a shield wall as a bonus action. As long as you and your ally stay adjacent to each other, melee and ranged weapons attacks against you are made with disadvantage.
Additionally, if any ally of your size is behind you when you form a shield wall, the ally has half-cover against ranged attacks and spells coming from the area your wall faces. Any ally that is one size smaller than you has three-quarters cover against such attacks or spells. When you form a shield wall, neither you nor your ally can use a reaction as long as the shield wall persists.
Rally Brethren
Starting at 10th level, you can use your Second Wind feature to heal an ally of your choice within 30 feet of you.
Defensive Stance
Starting at 18th level, as an action, you can take a defensive stance that allows you to protect yourself and your allies as much as possible. When you do so, you cannot make any attacks other than those stated below, but gain the following benefits as long as you stay in this stance:
- If a creature fails on a weapon attack against you, you can use your reaction to make an opportunity attack.
- Your Shield Wall provides three-quarters cover for allies of your size and total cover for smaller ones.
- If you do not move on a turn, you have half-cover until the beginning of your next turn.
- You can make an opportunity attack with your shield against a creature that moves within 5 feet of you. On a hit, the creature must also succeed on a Strength saving throw or is shoved 5 feet.
The stance ends when you are grappled, paralyzed, petrified, stunned, are knocked prone, or fall unconscious.
Wardens Sacrifice
Starting at 15th level, whenever an ally within 5 feet of you takes damage from an attack or spell, you can use your reaction to take the damage yourself instead. You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain any expended uses after you finish a long rest.