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Dungeon & Dragons Player's Handbook (2024)

Ensnaring Strike

1-level Conjuration

Casting Time: 1 Bonus Action*- which you take immediately after hitting a creature with a weapon
Range/Area: Self
Components: Verbal
Duration: 1 Minute
Attack/Save: Strength Save
Damage/Effect: 1d6 / Piercing

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At higher levels:

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Available for: Ranger

Created by

Ryjak.

Statblock Type

Spell

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