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Mara
Level 4 (0/6500 XP for level-up)
Background Ruined
Size Medium
Species Abyssal Tiefling, Quasit’s Get
Sorcerer
Subclass Shadow Magic
Level 2
Hit dice 2/2
1d6+2
Rogue
Subclass Phantom
Level 2
Hit dice 2/2
1d8+2

STR 11
+0
STR save: +0
DEX 16
+3
DEX save: +3
CON 15
+2
CON save: +4
INT 14
+2
INT save: +2
WIS 11
+0
WIS save: +0
CHA 18
+4
CHA save: +6

Initiative (DEX)
+8
Speed
30
Heroic Inspiration
Armor Class (AC)
14
Leather Armor
Hit Points
29 / 29
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+6
Ability
CHA
Abi Mod
+4
Save DC
14
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Sickle +5 DEX 1d4+3 Slashing
 Finesse, light
Sickle (Off-hand) +5 DEX 1d4-3+3 Slashing
 Finesse, light
Light Crossbow +5 DEX 1d8+3 Piercing
Dagger +5 DEX 1d4+3 Slashing
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Leather Armor 14
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+0 Animal Handling WIS
+4 Arcana INT
+0 Athletics STR
+4 Deception CHA
+2 History INT
+4 Insight WIS
+6 Intimidation CHA
+2 Investigation INT
+0 Medicine WIS
+2 Nature INT
+2 Perception WIS
+4 Performance CHA
+6 Persuasion CHA
+2 Religion INT
+7 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #

Level 1 Spells
3 slots

NAME AB CAST RNG DUR DMG CMP #
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 84, Platinum: 0
Treasure and Equipment

Items:


Healing Potion (Common)


Magical:


Headband of Intellect



Black Daggerford, Horse




Proficiencies, Languages, and Talents

Languages: Common, Infernal, Abyssal, Undercommon.


Skills: Intimidation, Arcana, Stealth, Survival.


Tools: Thieves’ tools


Weapons: Simple, Martial, Shields.


Armor: Light.




Features & Traits



RACIAL TRAITS


Eyes of the Dark - {lvl 1} Darkvision of 120ft


Hellish Resistance - Resistance to fire damage.


Chaotic Resistance - Resistance to psychic damage. Advantage on Saving Throws to resist madness. 


Infernal Legacy - You know the Thaumaturgy cantrip. 


SORCERER CLASS FEATURES


Shadow Sorcerer Quirks - You are always icy cold to the touch. When you are asleep, you don't appear to breathe. Your heart beats 1bpm. Even sometimes surprising you. You blinked. Once. Last week.


Strength of the Grave - When reduced to 0 HP, make a CHA-Saving Throw (DC=5 + damage taken). On a success, you drop to 1HP. Unavailable if dropped to 0HP by radiant damage or by a critical hit. Resets on Long Rest..


ROGUE CLASS FEATURES


Expertise - Gain expertise in 2 skill proficiencies. {lvl 6} Choose 2 more to gain this benefit.


Sneak Attack - Once/turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have Advantage. The attack must use a finesse or a ranged weapon. You don't need Adv. on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The extra damage increases as you gain levels, as shown in the Sneak Attack column of the Rogue table.


Thieves' Cant - During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such msgs. In addition, you understand a set of secret signs and symbols used to convey short, simple messages.


CHOSEN FEATS


Alert - Gain +5 bonus to Initiative. Can’t be surprised. Enemies don’t gain Advantage while hidden.



SORCERER LEVEL-UP TABLE



Spellcasting

Cantrips: 4
Prepared Spells: 4




Allies & Organizations

Adventuring Party of Ether Souls. Former




World Stats


Renown Level: 1

Uthombria: "Stranger" <1%

Netharia: "Familiar" 18%


Arador: "Whispered" 8%


Deity: Tiamat

Morality: Tiamat

Alignment: Chaotic Neutral

Species: Tiamat


Character Details
Character Personality:

Personality Traits: I know my enemies are set against me. I’m always prepared for the worst.


Ideals: Determination. I’ll stop the spirits that haunt me or die trying.


Bonds: A terrible guilt consumes me. I hope that I can find redemption through my actions.


Flaws: I harbor dark, bloodthirsty thoughts from the harsh routine of my past in Avernus.


Relationships


Traveling Companions

Snitches: +25%


Francesco: +25%


Bogarr: +25%


Known NPCs: 34

Kin: Abyssal Tiefling members of the Zealots of Zariel.


Romances


Allies


Rivals


Enemies: Zariel. Zealots of Zariel.






™ & © Wizards of the Coast - D & D 5e Character Sheet v3.02, made by Tillerz - Updated: 2024-11-22

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M4r4.s.

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