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2024 Steel Defender
MEDIUM CONSTRUCT

3rd-level Battle Smith feature

Your tinkering has borne you a companion, a Steel Defender (see the stat block). You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics

The Steel Defender is Friendly to you and your allies and obeys you. It vanishes if you die.

The Defender in Combat. In combat, the defender acts during your turn. It can move and take its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the incapacitated condition, the defender acts on its own and isn’t limited to the Dodge action.

Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its Hit Points restored.

Whenever you finish a Long Rest, you can create a new Steel Defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one vanishes.

HP 5 + five times your Artificer level (the defender has a number of Hit Dice d8s equal to your Artificer level)

Proficiency Bonus equals your Proficiency Bonus


Armor Class: 15

Initiative: +1 (12)

Hit Points: 2d8, 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed: 40 ft., climb 40 ft., fly 40 ft., swim 40 ft., walk 40 ft.

Challenge: (+2, PB equals your Proficiency Bonus)
    MOD SAVE
STR 14 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
    MOD SAVE
INT 4 -3 -3
WIS 10 +0 +0
CHA 6 -2 -2

Immunities: Poison, Charmed, Exhaustion, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Understands the languages you know


Traits

Steel Bond.

Add your Proficiency Bonus to any ability check or saving throw the defender makes. 


Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.


Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of it makes an attack roll targeting a different creature. Response: The triggering creature makes the attack roll with Disadvantage.


Created by

GGamer.

Statblock Type

Monster/NPC

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