Healing Domain
Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Granted Powers
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—
Cure Light Wounds, 2nd—
Cure Moderate Wounds, 3rd—
Cure Serious Wounds, 4th—
Cure Critical Wounds, 5th—breath of life, 6th—
Heal, 7th—regenerate, 8th—
Cure Critical Wounds, Mass, 9th—heal (mass).