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Primary Element: Blood


CHANNEL


When you open your Conduit up wide and channel magic through your body, roll +CON.
*On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques. *On a 7-9, the same, but the power is too much. You can use your body as a dam and take Id4 damage (ignores armor) or allow the power through. If you allow the power through, the GM will tell you of one or more complications, such as:
The magic flows out of a different part of your body or is of a different element
The magic has an unintended effect on the environment
It causes a blast wave and you're thrown backwards

SUMMON ELEMENTAL


When you beckon inwards to call forth an Elemental being, choose any Technique tag and roll+CON.
*On a 10+, the Elemental flows out ofyou and a stream of magic connects it to your Emanation Point like a leash. The Elemental's nature and appearance wholly embodies the tag you chose. You gain Id4 Control. *On a 7-9, the Elemental is also moody or troublesome, choose one:
You must immediately spend 1 Control
It embodies a different tag instead (the GM will tell you which)
It resents you and will certainly be hostile later
As long as the Elemental remains leashed, you have the Elemental Protection and Elemental Attack moves.

TECHNIQUES


You have special Techniques that allow limited control over the flow of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques.
Keeping in mind your Primary Element, name the Technique and choose 2 tags:
Projectile (Id6 damage ifNear)
Blast (Id8 damage if Close)
2 Piercing
Barrier (+1 Armor until next Channel)
Hazard (Environmental effect)
Forceful




 
Vampire

 
Bollard the priest
Osmodius
Merideth

 

 
3

 
 

Created by

cheezler.

System

Dungeon World

Statblock Type

Character Sheet

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