Celeste Gascoigne | LN | ||
Character Name | Alignment | ||
Sorcerer 1 | |||
Character Level | |||
Elf | M | ||
Race | Size | ||
Female | 129 | ||
Gender | Age | ||
6 ft. 1 in. | 130 lb | ||
Height | Weight | ||
White | Blue | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +0 | CON +1 | +0 | +0 | +0 |
Reflex | +1 | +0 | DEX +1 | +0 | +0 | +0 |
Will | +3 | +2 | WIS +1 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +0 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
12 | 10 | +0 | +1 | +1 | +0 | +0 |
Common, Elven
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +1 | (DEX) +1 | +0 | +0 | |
Bluff | +5 | (CHA) +4 | +1 | +0 | |
Climb | +1 | (STR) +1 | +0 | +0 | |
Diplomacy | +5 | (CHA) +4 | +1 | +0 | |
Disguise | +4 | (CHA) +4 | +0 | +0 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +2 | (WIS) +1 | +1 | +0 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +1 | (WIS) +1 | +0 | +0 | |
Spellcraft* | +4 | (INT) +3 | +1 | +0 | |
Stealth | +1 | (DEX) +1 | +0 | +0 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | +1 | (STR) +1 | +0 | +0 | |
Use Magic Device* | +5 | (CHA) +4 | +1 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Linguistics* | +4 | (INT) +3 | +1 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Combat Casting, +4 bonus on concentration checks for defensive casting
Improved Disarm, (requires Combat Expertise) +2 bonus on disarm attempts, no attack of opportunity
Improved Grapple, (dex 13, Improved Unarmed Strike), +2 bonus on grapple attempts, no attack of opportunity
Improved Initiative, +4 bonus on initiative checks
Improved Unarmed Strike, Always considered armed
Iron Will, +2 bonus on Will saves
Silent Spell, A spell can be cast with no verbal components (Uses up a spell slot one level higher than the spell's level)
Skill Focus (Knowledge [dungeoneering]), +3 bonus on Knowledge [Dungeoneering]
+2 Dexterity, +2 Intelligence, and –2 Constitution modifiers.
Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elves receive a +2 racial bonus on Perception checks.
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 | 1d6 | P | 18--]20/x2 | -- |
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn't a light weapon. You can't wield a rapier with two hands in order to apply 1-1/2 times your Strength bonus damage.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
A hooded lantern sheds normal light in a 30-foot radius and increases light level (see page 172) by one step for an additional 30-feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light and bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
The statblocks of your class features
Ray of acid
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
A ray of positive energy.
You can decipher magical inscriptions on objects
You point your finger at an object and can lift it and move it at will from a distance.
A missile of magic energy
Electric touch attack
Ray of acid
Statblocks for your Trinkets, businesses, building, castles, empires.