Delta Cat | LG | ||
Character Name | Alignment | ||
Mageknight 2 | |||
Character Level | |||
Elf (Criador) | M | ||
Race | Size | ||
Female | 22 | ||
Gender | Age | ||
6'1" | 120 | ||
Height | Weight | ||
Blonde | Green | ||
Hair | Eyes |
The White | The White City |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +4 | +3 | CON +0 | +0 | +1 | +0 |
Reflex | +4 | +0 | DEX +3 | +0 | +1 | +0 |
Will | +5 | +3 | WIS +1 | +0 | +1 | +0 |
Misc is Resist Magic: +1 bonus to all saving throws against magic, spells, spell-like abilities, and sphere effects.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+2 | +2 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
15 | 10 | +2 | +0 | +3 | +0 | +0 |
Common, Elven, Draconic, Celestial, Orc
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +8 | (DEX) +3 | +2 | +3 | |
Bluff | -1 | (CHA) -1 | +0 | +0 | |
Climb | +5 | (STR) +0 | +2 | +3 | |
Diplomacy | -1 | (CHA) -1 | +0 | +0 | |
Disguise | -1 | (CHA) -1 | +0 | +0 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | -1 | (CHA) -1 | +0 | +0 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +3 | (WIS) +1 | +2 | +0 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +1 | (WIS) +1 | +0 | +0 | |
Spellcraft* | +8 | (INT) +3 | +2 | +3 | |
Stealth | +3 | (DEX) +3 | +0 | +0 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | +5 | (STR) +0 | +2 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Crossbow Mastery: The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow no longer provokes attacks of opportunity.
Form-Breaker (Su)
You may spend a spell point as a swift action to empower your next attack with magical energies disruptive to shapechangers. If the attack successfully strikes a creature under a polymorph effect (such as shapeshift, beast shape, polymorph, or change shape), make an MSB check against the effect’s MSD. You gain a +4 bonus on this check. If successful, the polymorph effect immediately ends and the target cannot benefit from polymorph effects for a number of rounds equal to your CAM. (Intelligence)
~Casting~
Drawbacks: Verbal Casting, Somatic Casting, Prepared Caster, Galvanized
Boons: Easy Focus
Spheres: Enhancement
Sphere Drawbacks: Personal Magics (Enhancement only affects you + your gear)
6 spell points
Enhance: As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.
Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This does not stack with any enhancement bonus already possessed by the item.
Greater Enhancement: When using the Enhance Equipment enhancement, increase the enhancement bonus granted by 1.
Physical Enhancement: You may enhance creatures, granting them a +2 enhancement bonus to either their Strength, Dexterity, or Constitution scores.
Energy Weapon: You may enhance a weapon, granting it the corrosive, flaming, frost, or shock special weapon qualities. (+1d6 acid, fire, ice or electricity)
Equipment Talents: Expert Reloading: Reload Xbow as free action
Mechanical Training: Proficiency in Double Xbow
Armor Expert: +1 AC to armor
Barrage Sphere: Practitioners of the Barrage sphere gain a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 ft.
Barrage: As a special attack action, you may make two ranged attacks at your full base attack bonus -2.
Augmented Grip: You have mastered how to hold multiple pieces of ammunition in one hand for faster reloading and more accurate barrages. You may reduce your attack penalty by 1 when using the barrage ability.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Double Crossbow | +1 | 19-20/x2 | Piercing | 80 | 60 | 2d8 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Masterwork Studded Leather | 3 | Light | 0 | 15% | 20 | Max Dex 5 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.