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Delta Cat LG
Character Name Alignment
Mageknight 2
Character Level
Elf (Criador) M
Race Size
Female 22
Gender Age
6'1" 120
Height Weight
Blonde Green
Hair Eyes
The White The White City
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
17 +3 N/A +3
Con
Constitution
11 +0 N/A +0
Int
Intelligence
16 +3 N/A +3
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
8 -1 N/A -1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
22
0
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+4
+0
+3
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
13
Flat Footed
14
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +4 +3 CON +0 +0 +1 +0
Reflex +4 +0 DEX +3 +0 +1 +0
Will +5 +3 WIS +1 +0 +1 +0
Saving Throw Notes

Misc is Resist Magic: +1 bonus to all saving throws against magic, spells, spell-like abilities, and sphere effects.

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +2 +0 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
15 10 +2 +0 +3 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Elven, Draconic, Celestial, Orc

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +8 (DEX)  +3 +2 +3
  Bluff -1 (CHA)  -1 +0 +0
Climb +5 (STR)  +0 +2 +3
Diplomacy -1 (CHA)  -1 +0 +0
  Disguise -1 (CHA)  -1 +0 +0
  Escape Artist +3 (DEX)  +3 +0 +0
  Fly +3 (DEX)  +3 +0 +0
  Heal +1 (WIS)  +1 +0 +0
  Intimidate -1 (CHA)  -1 +0 +0
Knowledge: Arcana +3 (INT)  +3 +0 +0
  Knowledge: Dungeoneering +3 (INT)  +3 +0 +0
  Knowledge: Local +3 (INT)  +3 +0 +0
Knowledge: Nature +3 (INT)  +3 +0 +0
Knowledge: Planes +3 (INT)  +3 +0 +0
Knowledge: Religion +3 (INT)  +3 +0 +0
  Perception +3 (WIS)  +1 +2 +0
Ride +3 (DEX)  +3 +0 +0
  Sense Motive +1 (WIS)  +1 +0 +0
Spellcraft* +8 (INT)  +3 +2 +3
  Stealth +3 (DEX)  +3 +0 +0
Survival +1 (WIS)  +1 +0 +0
Swim +5 (STR)  +0 +2 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +3 (INT)  +3 +0 +0
  Knowledge: Engineering +3 (INT)  +3 +0 +0
  Knowledge: Geography +3 (INT)  +3 +0 +0
  Knowledge: History +3 (INT)  +3 +0 +0
Knowledge: Nobility +3 (INT)  +3 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Crossbow Mastery: The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow no longer provokes attacks of opportunity.

Special Abilities

Form-Breaker (Su)
You may spend a spell point as a swift action to empower your next attack with magical energies disruptive to shapechangers. If the attack successfully strikes a creature under a polymorph effect (such as shapeshift, beast shape, polymorph, or change shape), make an MSB check against the effect’s MSD. You gain a +4 bonus on this check. If successful, the polymorph effect immediately ends and the target cannot benefit from polymorph effects for a number of rounds equal to your CAM. (Intelligence)

~Casting~

Drawbacks: Verbal Casting, Somatic Casting, Prepared Caster, Galvanized
Boons: Easy Focus
Spheres: Enhancement
Sphere Drawbacks: Personal Magics (Enhancement only affects you + your gear)

6 spell points

Enhance: As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.

Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This does not stack with any enhancement bonus already possessed by the item.
Greater Enhancement: When using the Enhance Equipment enhancement, increase the enhancement bonus granted by 1.

Physical Enhancement: You may enhance creatures, granting them a +2 enhancement bonus to either their Strength, Dexterity, or Constitution scores.

Energy Weapon: You may enhance a weapon, granting it the corrosive, flaming, frost, or shock special weapon qualities. (+1d6 acid, fire, ice or electricity)

Traits

Equipment Talents: Expert Reloading: Reload Xbow as free action
Mechanical Training: Proficiency in Double Xbow
Armor Expert: +1 AC to armor

Barrage Sphere: Practitioners of the Barrage sphere gain a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 ft.

Barrage: As a special attack action, you may make two ranged attacks at your full base attack bonus -2.

Augmented Grip: You have mastered how to hold multiple pieces of ammunition in one hand for faster reloading and more accurate barrages. You may reduce your attack penalty by 1 when using the barrage ability.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Double Crossbow +1 19-20/x2 Piercing 80 60 2d8
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Masterwork Studded Leather 3 Light 0 15% 20 Max Dex 5

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LordNecroMage.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed