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CR 1/4

Meerkat

N Tiny Animal
Initiative: +2 Senses: low-light vision, scent; Perception +1

This curious, sand-colored, weasellike creature has dark bands around its inquisitive eyes.

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: +4 Will: +1
Immune: scorpion venom

Offense

Speed: 30 ft., burrow 5 ft.
Melee: bite +4 (1d3-3)
Special Attacks: mob
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 5, Dex 14, Con 13, Int 2, Wis 13, Cha 13
Base Attack: +0 CMB: +0 CMD: 7 (11 vs. trip)
Feats: Weapon Finesse
Skills: Stealth +14

Ecology

Environment: warm plains
Organization: solitary, pair, mob (3–16), or clan (17–30)
Treasure: none

Special Abilities

Familiar The master of a meerkat familiar gains a +3 bonus on Escape Artist checks.   Immunity to Scorpion Venom (Ex) Meerkats are immune to the poison of all scorpions.   Mob (Ex) If two meerkats in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.  
Meerkats are playful, highly social animals that hunt and forage during the day. They live in complex burrow systems consisting of numerous access holes, chambers, and tunnels. Their diet consists of eggs, fruit, insects, larvae, lizards, rodents, and scorpions. Using a wide range of sounds, they communicate and warn one another about threats, banding together in a mob when they need to defend themselves. Meerkats can live more than 10 years.   A meerkat weighs around 2 pounds and is about 1 foot tall when standing upright.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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