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Sobek LN
Character Name Alignment
Techslinger 9
Character Level
Kobold Small
Race Size
Male 19
Gender Age
2'10" 31lbs.
Height Weight
- Dark Red
Hair Eyes
Kurtulmak Dwarven Caves
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
6 -2 N/A -2
Dex
Dexterity
16 +3 N/A +3
Con
Constitution
12 +1 N/A +1
Int
Intelligence
13 +1 N/A +1
Wis
Wisdom
16 +3 N/A +3
Cha
Charisma
10 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
54
0
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+9/3
ARMOUR CLASS
Total AC
Armour
Shield
Dex
20
+1
+0
+3
Size
Natural
Deflection
Misc
+1
+1
+0
+4
Touch
19
Flat Footed
17
Flat Footed + Touch
16
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +7 +6 CON +1 +0 +0 +0
Reflex +9 +6 DEX +3 +0 +0 +0
Will +6 +3 WIS +3 +0 +0 +0
Saving Throw Notes

+4 bonus against sleep and paralysis effects

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +9/3 -2 +0 -1
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
29 10 +9/3 -2 +3 +0 +9
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Draconic, Undercommon

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +3 (DEX)  +3 +0 +0
  Bluff +0 (CHA)  +0 +0 +0
  Climb -2 (STR)  -2 +0 +0
  Diplomacy +0 (CHA)  +0 +0 +0
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +3 (DEX)  +3 +0 +0
  Fly +3 (DEX)  +3 +0 +0
  Heal +3 (WIS)  +3 +0 +0
  Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +1 (INT)  +1 +0 +0
  Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
  Knowledge: Local +1 (INT)  +1 +0 +0
  Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
  Perception +12 (WIS)  +3 +4 +5
  Ride +4 (DEX)  +3 +1 +0
  Sense Motive +3 (WIS)  +3 +0 +0
  Stealth +19 (DEX)  +3 +9 +7
  Survival +3 (WIS)  +3 +0 +0
  Swim -2 (STR)  -2 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +1 (INT)  +1 +0 +0
  Handle Animal* +6 (CHA)  +0 +3 +3
  Knowledge: Engineering +1 (INT)  +1 +0 +0
  Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
  Sleight of Hand* +11 (DEX)  +3 +5 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc
  Craft: Trapmaking +2 (INT)  +1 +1 +0
  Craft: Firearms +10 (INT)  +1 +9 +0
  Profession:Miner +3 (WIS)  +3 +0 +0

* only usable when trained (rank 1 and higher)
Skill Notes
+4 size bonus to Stealth, +2 Racial bonus to Craft (trapmaking), Perception, and Profession (miner)
Feats

Draconic Aspect [white], Draconic Breath, Quick Draw, Rapid Shot, Precise Shot.

Class Bonus Feats; Technologist, Point-Blank Shot

Special Abilities

Resist Cold 5

Favoured Class Bonus; Add +1/4 to the dodge bonus to AC granted by the nimble class feature. (max +4)

Traits

Blood of Dragons: Gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.

Armed Grit: As long as you have a firearm drawn, you gain a +2 trait bonus on saving throws against fear and the DCs of Intimidate checks to demoralize you increase by 2.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Sonic Rifle +15/6 x2 sonic 150ft. charges 1d10+5
Sonic Rifle, Rapid Shot +13/13/4 x2 sonic 150ft. charges 1d10+5
Laser Pistol +13/4 x2 fire 50ft. charges 1d6
Breath Weapon +ReflexDC20 half cold 15ft. cone 1/day 2d6

The statblocks of your Weapons, armor and other important/magical equipment

+2 Sonic Rifle

Damage (S) Damage (M) Type Critical Range
1d10+2 2d6+2 ranged x2 150

Special: automatic, touch
Cost: 34000
Weight: 6

A sonic rifle is a larger, more powerful version of the sonic pistol, and functions as such except for the differences listed here.


 

Tunic, Reinforced

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)
1 5 0 5 30 20

Special: Sometimes called a leine, this belted tunic has thick cords woven through it that cover vital areas. A reinforced tunic’s armor bonus is increased by 2 against attack rolls made to confirm critical hits against the wearer.
Cost: 1
Weight: 5

 

The statblocks of your class features

Gunsmith


Benefits

At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Grit (ex)


Benefits

A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.   Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.   Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Deeds


Benefits

Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.   Level 1 Deeds: Deadeye, Gunslinger's Dodge, Quick Clear   Level 3 Deeds: Gunslinger Initiative, Pistol-Whip, Utility Shot   Level 7 Deeds: Dead Shot, Targeting,   Level 11 Deeds: Bleeding Wound, Expert Loading, Lightning Reload   Level 15 Deeds: Evasive, Menacing Strike, Slinger's Luck   Level 19 Deeds: Cheat Death, Death's Shot, Stunning Shot

Bonus Feat

Gain a bonus Combat or Grit Feat


Benefits

At 4th level, and every four levels thereafter, a gunslinger gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat or grit feats.

Technic Training (ex)

You excel at dealing damage with firearms.


Benefits

Starting at 5th level, a techslinger can select one specific type of advanced technology firearm (such as a laser pistol, mindrender, stun gun, or zero rifle). Thereafter, she gains a bonus equal to her Dexterity modifier on damage rolls when using that firearm. Furthermore, she treats all detrimental glitches of timeworn versions of her selected firearm as a result of no glitch. (She can retain the effects of beneficial glitches if she wishes.)   Every 4 levels thereafter (9th, 13th, and 17th), the techslinger selects another type of advanced technology firearm, gaining these bonuses for those types as well.   This ability replaces gun training.

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

Sobek's Inventory


ItemQtyWeight
Backpack13
Batteries88
Laster pistol13
+2 Sonic Rifle16
Reinforced tunic15
Muleback cords1.25
Commset13
Trail rations84
Water skins84
flashlight11
Potion of Cure Moderate Wounds2-
Potion of Invisibility2-

Created by

michaelthominks.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed