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Sylphrena Brightblade

ELF HUMANOID

Played by Xero

Class
Rogue
Size
1.6m
Alignment
Chaotic Good
XP
0
Level
  1  
Hero Points
0
Deity
Desna
Human, Half-Elf
Martial Disciple
30ft
+0
Str
Modifier
Strength
Score
10
+4
Dex
Modifier
Dexterity
Score
18
+1
Con
Modifier
Constitution
Score
12
+1
Int
Modifier
Intelligence
Score
12
+1
Wis
Modifier
Wisdom
Score
12
+2
Cha
Modifier
Charisma
Score
14
Total
17
Base
10
Key
4
Item
0
Prof
3
U T E M L
  +2      

 
Common, Elven
HP
17/17
Temp. HP
0
Total
6
Prof. Mod
5
Att. Mod (Wis)
1
Item Mod
0
U T E M L
    +4    

 
Senses
Low-light vision
Total
15
AC Base
10
Dex Bonus (or AC Cap)
4
Item
1
Prof
0
U T E M L
+0        

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+2
Hardness
3
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 4 1 3 0 2
Reflex (DEX) 9 4 5 0 4
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
+0        

 
RapierTrained
SapTrained
ShortbowTrained
ShortswordTrained
Unarmed AttacksTrained
Rapier 1d20+7 1d6+4 Piercing
Shortsword 1d20+7 1d6+4 Piercing or Slashing
Dagger 1d20+7 1d4+4 Piercing or Slashing
Total Prof. Mod Ability Mod Item Mod Armor Mod
+7 Acrobatics (dex) 3 4 0
+4 Arcana (int) 3 1 0
+3 Athlethics (str) 3 0 0
+4 Crafting (int) 3 1 0
+5 Deception (cha) 3 2 0
+5 Diplomacy (cha) 3 2 0
+2 Intimidation (cha)   2 0
+2 Lore: warfare 0 +2 0
+4 Medicine (wis) 3 1 0
+1 Nature (wis)   1 0
+1 Occultism (int)   1 0
+5 Performance (cha) 3 2 0
+1 Religion (wis)   1 0
+4 Society (int) 3 1 0
+7 Stealth (dex) 3 4 0
+4 Survival (wis) 3 1 0
+7 Thievery (dex) 3 4 0
Leather Armor
Rapier
Shortsword
Dagger x2
Wooden shield
Thieves' tools
Sheath x4
Adventurer's Pack
Climbing kit
Writing set
Disguise kit
Caltrops
Backpack
Satchel
Spell Attack Roll
Total Key Prof
0 0 0
Spell DC
Total Base Key Prof
10 10 0 0
Magic Tradition
Arcane
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Nimble Elf - Ancestry Feat 1
TRAIT

Requirements Elf Ancestry
Description Your muscles are tightly honed. 
Applications Your Speed increases by 5 feet.

Skill Feats

Charming Liar - Skill Feat 1
TRAIT

Requirements trained in Deception
Description Your charm allows you to win over those you lie to.
Applications When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.

Class Feats & Abilities

|
Sneak Attack - Class Feature 1
SINGLE ACTION

Description When your enemy can’t properly defend itself, you take advantage to deal extra damage. 
Applications If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.   As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.  
|
Surprise Attack - Class Feature 1
TRAIT

Description You spring into combat faster than foes can react. 
Applications On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
|
Rogue Feats - Class Feat 1
CLASS FEATURE

Requirements Rogue
Description At 1st level and every even-numbered level, you gain a rogue class feat.
|
Skill Feats - Rogue Feat 1
CLASS FEATURE

Requirements Rogue
Description You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat. Skill feats can be found in Chapter 5 and have the skill trait.
|
Trap Finder - Rogue Feature 1
TRAIT

Requirements Rogue
Description You have an intuitive sense that alerts you to the dangers and presence of traps.
Applications You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.
]

Statblocks for your spells.


Created by

Vyni.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed