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CR 1

Lexi Strong

Male Human Modified Barbarian 1
CN Medium humanoid, (human)
Initiative: +2

Defense

AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 19 1d12+7
Fortitude: +5 Reflex: +2 Will: -1

Offense

Speed: 30 ft.
Melee: greataxe +3 (1d12+3/x3)
Ranged: javelin +3 (1d6+2)
Special Attacks: rage (13 rounds/day)
Space: 5 ft. Reach: 5 ft.

Statistics

Str 15, Dex 14, Con 16, Int 12, Wis 8, Cha 13
Base Attack: +1 CMB: +3 CMD: 15
Feats: Extra Rage, Toughness
Skills: Climb +3, Intimidate +5, Knowledge (nature) +5, Profession (librarian) +1, Survival +3, Swim +3
Racial Modifiers: +1 Profession (librarian)
Languages: Common, Sylvan
SQ: fast movement, traits (dirty fighter, mentored [profession{librarian}])

Ecology

Treasure: Combat Gear tanglefoot bag; Other Gear belt pouch, blanket, greataxe, hide armor, javelin (5), peasant's outfit, 13 gp, 5 sp

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Dirty Fighter: When Lexi hits a foe he is flanking, he deals 1 additional point of damage (this damage is added to his base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Fast Movement: Lexi’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying Lexi’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to Lexi’s land speed.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Mentored: Lexi gains a +1 trait bonus on checks with Profession (librarian). Lexi also gain a +1 trait bonus when he aids another‘s skill check with any skill.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Rage: Starting at 1st level, Lexi can rage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that Lexi can rage per day. Lexi can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎While in rage, Lexi gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants Lexi 2 hit points per Hit Dice, but these disappear when the rage ends and are lost first like temporary hit points. While in rage, Lexi cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Lexi can end his rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. Lexi cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If Lexi falls unconscious, his rage immediately ends, placing him in peril of death.


Lexi's modifications when raging: 19 STR (+4), 20 CON (+5); AC 14, Touch 10, Flat-footed 12 (+4 armor, +2 Dex, -2 rage); Fortitude +7, Will +1; Hit Points: 21; Climb +5, Swim +5; CMB +5, CMD 15; greataxe +5 (1d12+6/x3 javelin +3 (1d6+4)


Created by

BrandonBSaysWhat.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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