Name | Mousy Mc3.5erson |
Age | 7 |
Gender | male |
Race | Mousefolk |
Class | Ranger |
Height | 12 cm |
Weight | 0.1 kg |
Skin | pale |
Eyes | black |
Hair | white |
Level | 6 |
Experience | 1200 |
Fav. Hand | Right |
Origin | yes |
Alignment | Chaotic Good |
Faith | all of it |
Fav. Class | - |
Background | none you know of |
Carry Capacity | 50 |
Current Carry Weight | 12 |
basic | temporary | |||
STR | 12 | +1 | 8 | -1 |
DEX | 14 | +2 | 18 | +4 |
CON | 12 | +1 | 10 | +0 |
INT | 9 | -1 | 9 | -1 |
WIS | 11 | +0 | 11 | +0 |
CHA | 8 | -1 | 8 | -1 |
HP | 10 of 15 |
HP temp | 1 of 2 |
AC | 4 |
AC flat footed | 2 |
AC touch | 1 |
Conditions | none |
Initiative | +1 |
Hit Dice | 3d8 |
Base Attack Bonus | +2/+1 |
Walking | 10 |
Loaded | 5 |
Running | 20 |
Travel | 12 |
Forced March | 14 |
Flying | 30 |
Swimming | 10 |
Climbing | 5 |
Fortitude | +1 ( CON ) |
Reflex | +6 ( DEX ) |
Willpower | +3 ( WIS ) |
Name | Dagger | |||||
---|---|---|---|---|---|---|
Att. Bonus | Dmg | Crit | Range | Type | Weight | Size |
+5/+2/+1 | 1d3 | 19-20/×2 | 10 ft. | piercing or slashing | 1 | small |
Specials | n/a | |||||
Name | Crossbow, heavy | |||||
Att. Bonus | Dmg | Crit | Range | Type | Weight | Size |
+3 | 1d8 | 19-20/×2 | 120 ft. | piercing | 8 lb. | small |
Specials | n/a |
Name | Chainmail of the Lost Tribe | |||||
---|---|---|---|---|---|---|
Type | AC | Max Dex Bonus | Check Penalty | Spell Failure | Speed | Weight |
chain mail | 4 | 4 | -2 | 20 % | 30 ft. / 20 ft. | 25 lb. |
Specials | n/a |
Name | Towershield of Julian Caesor | |||||
---|---|---|---|---|---|---|
Type | AC | Max Dex Bonus | Check Penalty | Spell Failure | Speed | Weight |
Shield, tower | 4 | 2 | -10 | 50 % | - | 45 lb. |
Specials | n/a |
SL 0 | SL 1 | SL 2 | SL 3 | SL 4 | SL 5 | SL 6 | SL 7 | SL 8 | SL 9 | |
---|---|---|---|---|---|---|---|---|---|---|
known | 1 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
per day | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Skill Name | Base Attr | Bonus |
---|---|---|
Appraise | INT | 0 |
Autohypnosis | WIS | +2 |
Balance | DEX | +7 |
Bluff | CHA | 0 |
Climb | STR | +1 |
Concentration | CON | +3 |
Craft: Pottery | INT | +3 |
Craft: | INT | +2 |
Craft: | INT | +1 |
Decipher Script | INT | 0 |
Diplomacy | CHA | +1 |
Disable Device | INT | +2 |
Disguise | CHA | +3 |
Escape Artist | DEX | +4 |
Forgery | INT | -1 |
Gather Information | CHA | -1 |
Handle Animal | CHA | -1 |
Heal | WIS | 0 |
Hide | DEX | +4 |
Intimidate | CHA | -1 |
Jump | STR | -1 |
Knowledge: Gems | INT | +1 |
Knowledge: | INT | -1 |
Knowledge: | INT | -1 |
Knowledge: | INT | -1 |
Knowledge: | INT | -1 |
Listen | WIS | 0 |
Move Silently | DEX | +4 |
Open Lock | DEX | +4 |
Perform: Opera | CHA | 0 |
Perform: | CHA | -1 |
Perform: | CHA | -1 |
Profession: Tinkering | WIS | +2 |
Profession: Dancing | WIS | +2 |
Psicraft | INT | -1 |
Ride | DEX | +4 |
Search | INT | -1 |
Sense Motive | WIS | 0 |
Sleight of Hand | DEX | +4 |
Spellcraft | INT | -1 |
Spot | WIS | 0 |
Survival | WIS | 0 |
Swim | STR | +1 |
Tumble | DEX | +5 |
Use Magic Device | CHA | -1 |
Use Psionic Device | CHA | -1 |
Use Rope | DEX | +5 |
The statblocks of your features
The statblocks of your proficiencies
Statblocks for your spells.
Level | Brd 2, Drd 2, Rgr 1 |
Components | V S M |
XP Cost | 0 |
Casting Time | 1 standard action |
Range | Close (25 ft. + 5 ft./2 levels) |
Target | One Tiny animal |
Duration | One day/level |
Saving Throw | none |
Spell Resistance | yes |
Description |
You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions. Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can’t find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities. During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it’s written in a language he or she doesn’t know, for example). Material Component: A morsel of food the animal likes. |
Level | Chaos 6, Clr 6 |
Components | V S |
XP Cost | 0 |
Casting Time | 1 action |
Range | Medium (100 ft. + 10 ft./level) |
Target | Objects or matter, 1 cu. ft./level |
Duration | 1 round/level |
Saving Throw | none |
Spell Resistance | no |
Description |
The character imbues inanimate objects with mobility and a semblance of life. The animated object, or objects, then attack whomever or whatever the character initially designates. The animated object can be of any nonmagical material. The character can also animate masses of raw matter as long as the volume of material does not exceed 1 cubic foot per caster level. The spell cannot animate objects carried or worn by a creature. |